Thanks for the feedback! I'll keep in mind for my next games :)
mattte
Creator of
Recent community posts
Thank you! I never think sounds are 'SO' important - I'm one of those people who listens to spotify instead of the game OST unless I'm playing something super immersive - but with all the feedback and honestly, with playing all the other games on the jam with nice music and sound fx I'll pay attention to deliver a more complete experience moving forward! It's very nice feedback from everyone.
I agree the game is pretty relaxed now but I wanted it like that for the jam, my original idea was that you have to die on the first few stages till you get to level 5 (extra penetration) and then die on the next ones till you get to level 10 (another 1 penetration) to have a shot at the boss. But that was making the game a bit more repetitive then I wanted plus bit too long for a jam game so I overhauled the difficulty. Might have went a bit too easy with it :)
Very good! Controls and plays nicely, the levels are well designed. The only mechanic I didn't like is that you bursts consume all the sparks, it's quite easy to accidentally pick up more then needed then it's back to the start of the level.
Otherwise, great one. Love that you are not afraid to explore hard topics!
Thank you for the feedback. I think I spent too much time on lategame enemies which the player just destroys quickly and cut most of the goblin mechanic! Probably a bad choice. Originally I had ideas like one color will always improve/harm the same stat. Then Mr. Goblin would not even say what type of potion and it's up to the player to remember what color does what! Then some clues for the lies. Then I could have had 2 good and 2 bad potions for better game balance. At least, this is a takeaway: next time don't need to build so many enemies for a jam, but rather have the gimmick fleshed out better!


