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mattte

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A member registered Jan 07, 2024 · View creator page →

Creator of

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Thanks for the feedback! I'll keep in mind for my next games :)

Thank you! I never think sounds are 'SO' important - I'm one of those people who listens to spotify instead of the game OST unless I'm playing something super immersive - but with all the feedback and honestly, with playing all the other games on the jam with nice music and sound fx I'll pay attention to deliver a more complete experience moving forward! It's very nice feedback from everyone. 

I agree the game is pretty relaxed now but I wanted it like that for the jam, my original idea was that you have to die on the first few stages till you get to level 5 (extra penetration) and then die on the next ones till you get to level 10 (another 1 penetration) to have a shot at the boss. But that was making the game a bit more repetitive then I wanted plus bit too long for a jam game so I overhauled the difficulty. Might have went a bit too easy with it :)

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Originally those guys were faster than the player's initial movement speed till like level 5 :D It started out as a pretty hard game lol

Thanks for the feedback! I'll try to improve on some of the problems for my next games :)

Oh that's a good one! I could have easily included in the 'F to pick up' text instead it could be 'F to pick red potion up'

Imagine, I had the XP on a 5 second timer to make it risk/reward collecting XP, but that felt super punishing :D It's 10 seconds now for reference. I agree with the missing SFX. I'll need to make better on the sounds front in my next jam! 

Nice game, I love games that get progressively chaotic. As more guests appear it's almost impossible to manage yourself, your guests, and make everything. So much fun running around like a headless chicken. Or a blob. Or whatever that thing is :D Good one, enjoyed it for sure!

Good concept nice use of the theme! At first it seemed very basic but it's a nice progression with the upgrades menu to collect all the items. Nice one!

Nice fun! I like the ide that you use up your items and it's always changing. Nice tactical element to think about what you are using each turn. Once enemies that take less damage from certain types appear it gets more tactical. Very happy with this one.

Nice chill tunes! Living close to the sea this hits home too hard. Those pesky birds haha. I was afraid when I saw it's a flying game but it controls surprisingly well on Keyboard. Well done, it's fun!

Thanks for the feedback! 

Thank you for playing :)

Very nice! Love the take on the theme and the 'there's always bigger fish' approach. Good one, I think the controls could be a little little better, it gets weird then you are close to the mouse pointer. Overall, nice submission!

Nice take on the theme, I liked it! The blue flame was not intuitive at first but once I figured it out I could control the game easy-peasy

Had a lot of fun with this one. Love these type of games. I was super happy that without looking at the cookbook everything worked as I would have expected real life. Impressed. Wish the later levels used more of the complex recipes!

Thanks so much for playing :)

Thanks for playing and the feedback!

Thanks for the feedback! Will keep in mind for the next games I make :)

Thanks for the feedback!

Yes, I wish I could have added music but as I'm not a composer that was last on my list and one of the first to get cut when time was getting tight! Next time I'll try to find something online that fits the theme and has CC0 licence.

Who needs tutorials when I can give all info in one batch, right? :D Thanks for playing!

This is great! Very neat and clean graphics and feels 'bug-free'. Sub 2 minute is very hard I never quite managed to get the 5 minutes mark. Those security guards aim very very well.

So cute! Very fun and nice concept. Love that you can complete levels or go for 100% to take the extra challenge. The wet levels are a nice touch making everything just a bit harder to calculate.

Very good! Controls and plays nicely, the levels are well designed. The only mechanic I didn't like is that you bursts consume all the sparks, it's quite easy to accidentally pick up more then needed then it's back to the start of the level.

Otherwise, great one. Love that you are not afraid to explore hard topics!

Interesting little RPG. Nice to see narrative based on such a short dev time! Great presentation, and solid gameplay. It's hard haha

Very nice! The content available is super polished I liked the eat your enemies or they respawn mechanic. Would have been nice to have a timer on the dead or something but can be glanced over due to time limits. I enjoyed it, LVL3 hit really hard, but I managed to beat after a few tries. Nice!

Great atmosphere. The sound setting sliders are nice! Solid gameplay, good art. I think this is a great entry to the jam.

Nice animations and music. Love the main character. Grobie got quite fat haha

Wow so much content for a game jam! Nice, loved the epic opening. I do find it quite hard with how limited ammo you have at the beginning :) Took a while to realize zoom out is essential to know where you are going haha. Goo one!

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It's so interesting. Not going to lie, a bit unpolished right now, I think you have a bug in there somewhere that does not bring up the shop between rounds.

BUT I see the mechanics working well, I think this can easily be expanded to be a full fledged puzzle deckbuilder. Nice!

Funny speed running shopping game. I loved that you get to eat the stuff you bought at the end :D

Great concept! The fact that the player is made out of particles makes everything look 100% more awesome haha! One tip: there's very little contrast between the player and the background making it hard to tell where I am. Otherwise a very nice entry to the jam!

Thanks for the feedback and playing!

Thank you for playing!

Thank you for the feedback. I think I spent too much time on lategame enemies which the player just destroys quickly and cut most of the goblin mechanic! Probably a bad choice. Originally I had ideas like one color will always improve/harm the same stat. Then Mr. Goblin would not even say what type of potion and it's up to the player to remember what color does what! Then some clues for the lies. Then I could have had 2 good and 2 bad potions for better game balance. At least, this is a takeaway: next time don't need to build so many enemies for a jam, but rather have the gimmick fleshed out better!

Thank you so much for the feedback :)

Thanks for the feedback! Whew, for now my UI making skills are heavily lacking haha. But I agree - a Brotato style list of attributes would have been helpful for sure.

Thank you for the feedback it's greatly appreciated!

Thanks for the feedback! Yes, I wanted to implement some clues to that but I had to cut.

Ooops, the last minute scaling changes might have made the player a bit OP. Oh well, better strong than too weak I guess. Thanks for the feedback!