Thank you so much! Yeah, it’s a shame the boss didn’t work in the end.
The goblins were meant to be a little sneaky, but i know what you mean.
About the camera, i actually tried using the default smoothing in Godot, but it made the pixel art look blurry, so I removed it but after seeing how other platformers handled the camera in the jam, I definitely wish I had done more with it!
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Yeah the default smoothing in Godot can be a little janky to work with, especially with pixel art. There might be some good camera plugins out there in the asset library to check before your next jam. Don't be like me, I spent like 3 weeks just on writing a custom camera script for another game I'm working on LOL. On the bright side, I think it feels really good now! haha