Yoooooo this is so cool! And so many mechanics all into one! I can definitely see the Celeste inspiration, and I appreciate the auto die feature lol. (I also did like a bunch of "neutral jumps" throughout lol. It's like a tech in Celeste where you can climb walls by wall jumping off of them and then moving into the same wall to immediately wall jump again with precise timing, as you slowly move up in height. It's probably not intentional but I had fun with the levels regardless lol) I'm also very impressed considering this is your first jam too! Very well polished! Well done! o(^o^)o
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Thanks, celeste is one of my favorate games, I learned alot from it like making death not annoying and theaching the player through the level design, also I made a quick platformer while learning gamemaker, that gave me some experience, there are bugs that I didnt have times to fix like you said, which why I kept the auto kill which I was using while making the levels for debuging, I can fix the wall jump things but I thinking about keeping it for now, I have my cousins and friends who playtests, they helped alot, im gonna playtest a little to see if I should keep it or not, thank you for the feed back😁, you game was fun as well, it had smooth platforming