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_._fonsy

18
Posts
A member registered Jun 24, 2023 · View creator page →

Creator of

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Hehe tanks!  I really do want to add in the animations soon and polish up the art too eventually. So thanks for the support! o(^o^)o

yaya thank you o(^o^)o

Glad you like the art! (^ω^ ) despite the rushed look lol ヽ(´o`;

Yeah real.  I was rushing towards the end so I was definitely struggling lol.  Also ya, I'll give ur game a shot lol

Yoooooo this is so cool! And so many mechanics all into one!  I can definitely see the Celeste inspiration, and I appreciate the auto die feature lol.  (I also did like a bunch of "neutral jumps" throughout lol.   It's like a tech in Celeste where you can climb walls by wall jumping off of them and then moving into the same wall to immediately wall jump again with precise timing, as you slowly move up in height.  It's probably not intentional but I had fun with the levels regardless lol)  I'm also very impressed considering this is your first jam too!  Very well polished!  Well done! o(^o^)o

Hehehehe tank u!!  I'm actually shocked that I finished something too, despite the fewer days I had lol.  Even if it's just the skeleton of a game, I'm glad I got something done.  So thank you o(^o^)o

Thanks!  I'm also surprised that I got this far despite the lack of time I had lol.  It's a shame visuals aren't top-notch in my book due to no animations, but I'm glad you still like them and the gameplay itself!  So thank u :D

Thank you!  Glad you like the controls.  Tried to prioritize those compared to visuals due to lack of time, so thank you! :D

Tanks!  I tried to work more on the controls a lot compared to visuals, since I wanted to get more of the core gameplay finished for the jam despite the lack of time lol.  Also, love your game by the way!  It's really cool that you made a lot of minigames in such a short amount of time!

Hehehe tanks!  Decided to go for a sketchy paper-esque look (for the lack of a better word lol) as it was easier to make assets that way lol.  Glad you like it! :D

Thank you!  Yeah animation is lacking clearly.  I really wanted to add some but lack of time said NO.  Glad you like the character design at least lol. :D

Thank you!  Also glad you like Etty lol.  I love him so much too hehehehe.  I definitely want to add actual animations to him so he's not just a png sliding around lol.  But thank you still :D

Thanks!  I agree that the lack of sfx and animations held it back, since I was prioritizing the controls and gameplay rather than visuals.  I was planning to do hand-drawn animations for it given the style, but time was not friendly lol, hence the bare-bones look.  Regardless thanks for understanding my constraints I had lol ( ^o^ '')

Hehe thanks!  Glad you like the character, and I do agree that the controls are a little floaty.  My first solution was just adding more gravity when releasing the button early for small and precise jumps, while leaving a bit of floatiness for larger jumps.  But I do agree that there are some improvements to be made, as I'm not fully satisfied with it either lol.  Regardless, tank u for the support!

Yaya thank u!  I had planned to add animations, but hand-drawn animation is tough, so I had to prioritize making the game feel as good as possible over the visuals for the sake of time and not overscoping.  But I agree that the lack of animation is what's holding it back, lol.  Thank u :)

Yaya thank you!  It's a shame that life got in the way in my first jam, so I tried to get the controls of the game to be as best as possible to make up for it.  I do want to go back and finish it up so it's actually what I intended to submit for the jam, but thanks for sentiment regardless :D

Ooooooo I really love the rundown feel it has, and how when you turn left and right, you actually turn left and right with the rotation animation of the room!  I also like how there are faded-out marked-up controls telling you what to do too.  If  I could say to help improvement, the blue sticky notes are way too zoomed in that it becomes kinda hard to read, and some of the controls can be a bit vague, especially those that requires clicking.  I think fixing the zoom and having more clear instructions on the controls can help improve the feel of the game.

Overall, well done for your first game jam! o(^o^)o

I love the dark and dreary vibe you got in the game, from the limited light sources you have and the music gives a sense of dreariness that fits with the environment.   It really brought out the theme you are going for here!  The controls I feel like could use some improvement.  Movement feels too sluggish and slidey, like when starting and stopping the movement, in my opinion.  I think having more initial speed on startup and more friction when stopping can help make the character feel less sluggish overall.

Regardless, I really love this concept and ambiance with your game!  And congrats on completing your first game jam!

o(^o^)o

This gives me such a chill WarioWare sort of vibe to it!  I love the art style you've designed for the game and I was surprised that you've implemented a leaderboard too!  Coming from a newbie, I envy your skills lol.  Wonderful job! 

o(^o^)o