Thanks, celeste is one of my favorate games, I learned alot from it like making death not annoying and theaching the player through the level design, also I made a quick platformer while learning gamemaker, that gave me some experience, there are bugs that I didnt have times to fix like you said, which why I kept the auto kill which I was using while making the levels for debuging, I can fix the wall jump things but I thinking about keeping it for now, I have my cousins and friends who playtests, they helped alot, im gonna playtest a little to see if I should keep it or not, thank you for the feed back😁, you game was fun as well, it had smooth platforming