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(+1)

Cool artstyle! But gameplay for me was a bit confusing. It would be nice to have a little tutorial level so that i could feel like i know what im doing, but playing this felt like i was randomly pressing a bunch of buttons until the door opens. Id say puzzle games are really tricky to nail, which is why you need to have a bunch of playtesters play your game and iterate it based on their feedback. Pretty cool concept tho, got potential to be a great game. Nice work!

(+1)

Thanks for your advice. Yeah, we were planning to have other people playtest our game but unfortunately we didn't have time for that anymore, instead we only had time to playtest it ourselves (although having at least one external playtester would've been good) TvT. We also weren't as organized on the puzzle design department as I'd hoped, but I'm sure we'll do better next time! Glad you liked our idea though, thanks for your feedback!