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Thanks for your advice. Yeah, we were planning to have other people playtest our game but unfortunately we didn't have time for that anymore, instead we only had time to playtest it ourselves (although having at least one external playtester would've been good) TvT. We also weren't as organized on the puzzle design department as I'd hoped, but I'm sure we'll do better next time! Glad you liked our idea though, thanks for your feedback!