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Found it, it was a <densityMapHeightTypes> from my pack witch was in conflict with your buckwheat (but no idea how) not the fault of your mod then ;) . I use a small script to increase the filltypes limit to 1024 in my pack so I was confident about this possibility. Maybe you should add such script if you plan to add more filltypes in your production mod ?

Anyway, in checking my logs I found something wrong with buckwheat: Error: Could not find motion path effect for settings (Class: 'CutterMotionPathEffect', numRows: 32, rowLength: 42, fruitType 'BUCKWHEAT', growthState '5')

Must be a the growth stage for effects not matching buckwheat. Will fix. Thanks

As for the script, is already in use.

(1 edit)

Oups, yes I didn't see the script (shame) in the modDesc.

I'll try to find time during the WE to make you a l10n-fr. 

Oh, and If you  want I can add (tagged of course) some of your old prod I use if you plan to add them later. i.e:

<text name="fillType_strudel"                    text="Strudel" />

<text name="fillType_waffles"                 text="Gauffres" />

<text name="fillType_milkBread"      text="Pain_au_lait" />

<text name="fillType_sweetBread"         text="Brioche" />

<text name="fillType_cinnamon" text="cannelle" />

Actually my cinnamon come from the FS25 vanilla wingedSumac placed in your FS22 temperate orchard producing your old pallets (or was it from Dragon's-den I don't remember who made the pallets )

I have some awesome bakery pallets in my FS22 prod pack, but I have no tools to convert them on macos...

If someone would convert them for me (of course that modder could use them personally too), would be a nice addition to the bakery recipes...

Why don't you use something like VirtualBox to install a windows and finally the GE 10 ? It shouldn't be too hungry in ressources .

I'm not a modder but I already use some of your FS22 nice pallets . That's not your bakery building but i think you thought about these pallets

they are bugfree about textures and collisions so if need tell me where i can send you a ziped folder.

Would be awesome. Upload it somewhere or with wetransfer and send me the link

I took the time to test everything directly from your map instead of my personal pack (not made for a share so totally messy ^^) and I was able to make them spawn  with easydev so my  personal paths are no more there. The europallet used are the vanilla "Middle" diffuse, not fan of the "New", too clean.

I add the fr translation for the actual map and these pallets. You'll find few usefull things in a small filltype file too. 

https://www.transfernow.net/dl/20250726TZXYqLJ1

Thanks a lot. How should I credit you in modDesc? Like here K3rd0?

Yes that's ok, I didn't do that for glory anyhow ;)  And as said in the file, if you need a hand for balancing some prods, just ask.  I made to myself a list with prices/liter of the common products  and €/m² for crops so it's easy to calculate a "credible" prod input/output and price. With a small player advantage, that's a game :D

I am 90% on finishing the next update, so it would be great to balance those productions a bit. Made a lot of changes, added back from fs22 cooking salt, cocoa powder and yeast. Adding hops (most likely a crop as grape vines). So after the next update, a quick rebalance and fixing the french translation would be nice. Thanks a lot.

I really want to make it error free andbalanced enough (I still want either a better price, either more output for products that require lots of ingredients or buyable ones, that's why I might have exagerated on some of those)

Again, Thanks a lot.

As for a virtual machine on silicon processors is tricky. Windows work, but games won't. And GE is needing the game to work (not macos game, windows game). It is too complicated. I don't really miss the pallets, only those from bakery, that I didn't had time to convert before the gaming laptop broke... Also I like the new pallets from Giants and used them a lot in the new productions. Will have to use a friends PC to make the heightTypes needed when the real orchards are done, mostly for Texture tool (dds converter). Everything else I can do it on a mac. Also, IMO the game runs smoother and better looking on my macbook.

About orchard, if you need more possibilities i use your old FS22 100k orchard with trees from (i think) https://www.farming-simulator.com/mod.php?mod_id=287796&title=fs2022  (because I like the idea of old fruits on the ground) and a FS25 vanilla bush to make orchards with apples, plums and cinnamon (apple pie and/or alternative for your bagel if no poppy field). It looks like that (in summer)

And if you want to produce more cinnamon this bush can be used in your FS22 big green house (here with melon, I also increased the water trigger to fill it from outside easily) 


The bushes would be nice. Also the greenhouses from fs22 pack if you converted them. I am asking too much...

As for trees I could have a look. For now I am satisfied with what I have, but if it is better, why not.

But you should definetely release an orchard and greenhouses mod yourself. Many people avoid maps like mine and want only the basiscs, new trees and new vegetables/fruits.

The trees are from MrHector. He might release them himself... 

If you have converted my industrial greenhouses and want to share, would be awesome.

BTW, integrated the new bakery products and added hops.


Will be nice to use other material to make beer (I remember A FS22 mod where someone created fields, machines and buildings for this prod, totally new gameplay). If you use the grapefruit gameplay from Giant do you know if they fixed the big bug about fertilization and terrain ?  If not with no preparation you'll have XX liters and if you make everething good to normally have a 100% you'll harvest .... the same.

Yes I use your industrial greenhouse, at least the same building, I don't remember if it comes from your prod pack or the BlackSheep one (adapted a dozen of buildings from the 60 pack, big greenhouse is one of them). It is the only greenhouse I transformed from FS22, for others we did the same thing in using greenhouseTarp which are great for what we need (even if production revamp come back in the futur *pray* ). I'll try a "reverse engineering" of my own conversion to make it playable in your map. I added buyable empty and fillable pallets so you'll have a useless trigger you'll disable (or I attach the pallets file if you want to use).  I'll give you the Cinnamon stuff to have a look of it.