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The trees are from MrHector. He might release them himself... 

If you have converted my industrial greenhouses and want to share, would be awesome.

BTW, integrated the new bakery products and added hops.


Will be nice to use other material to make beer (I remember A FS22 mod where someone created fields, machines and buildings for this prod, totally new gameplay). If you use the grapefruit gameplay from Giant do you know if they fixed the big bug about fertilization and terrain ?  If not with no preparation you'll have XX liters and if you make everething good to normally have a 100% you'll harvest .... the same.

Yes I use your industrial greenhouse, at least the same building, I don't remember if it comes from your prod pack or the BlackSheep one (adapted a dozen of buildings from the 60 pack, big greenhouse is one of them). It is the only greenhouse I transformed from FS22, for others we did the same thing in using greenhouseTarp which are great for what we need (even if production revamp come back in the futur *pray* ). I'll try a "reverse engineering" of my own conversion to make it playable in your map. I added buyable empty and fillable pallets so you'll have a useless trigger you'll disable (or I attach the pallets file if you want to use).  I'll give you the Cinnamon stuff to have a look of it. 

Will figure it out

Normally the big greenhouse should be ok now, i'll test deeper tomorrow, I'd like to see if your recipes and my cinnamon/cocoabean work. Actually I know I can buy/build it in your map  and cinnamon/cocobean/emptypallet/emptyboxpallet are effective so normally I'll send you the link tuesday evening

no need to struggle this much. just send it as it is, will make it work myself. I only need the greenhouse with xml (production point lines will put myself) and the cinnamon plant i3d and xml (of course with textures). I might make more bushes based on that cinnamon, but I have to see it first. 

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Don't worry I won't do everything but I changed so many things (and forgot what since it's done) thatI wanted to send a "easy to use" file. You know how hard it can be to find the problem when it's not you who made the "dirty code" .

Here it is 

https://www.transfernow.net/dl/20250729hNpyCF8p

Do you really want to keep your "just water and seed" line in your greenhouse prods ?  It's a bit heavy to have 3 times the same vegetable no ? (I also miss production revamp, so smart scripts with only 1 line/prod).  And it would let you place to have peas/carrots/patatoes etc... in your open garden (I was surprised to see we can't) because sometimes we don't need 1Ha of carrots or greenbean ;)

will see about roots in open garden. But all my greenhouses have 3 recipes (miss revamp too): water and seeds, water seeds and fertilizer (both types), water seeds and manure (or slurry, compost or digestate)

Yes I saw the 3 recipes; But do you really think many people will use the water/seed which produce the less ? It makes the scroll longer when we want to plant the bottom list vegetables without adding a very usefull thing (IMO of course).  All in all a market gardener will always use something for a better growth/money result, fertilizer or manure /compost if we want a "bio style".  Sometimes wanting to make "too well" makes the things less easy to use ;)

There is a folder in the zip named "brandles" with plants files for roots/peas usable in garden/greenhouse. Someone who will want to make some of your patatobread would be happy to produce few pallets/month without all the patatoes culture investment

A last thing, do you plan to make a "Jinkou89" tab for a <constructionCategories> ? It's will create your personal tab with all your buildings, easier  for finding all your productions point without being submerged by all the other mods we can have.  If we have 40 folders as in FS22 it won't be too much to have a "jinkou's page ^^)

will see about making a special tab. It can be confusing for the first time (I know I searched a couple of minutes for DragonsDen placeables).

It was certainly a bit harder to see it in FS22 yes. Now the tabs are on the top of the construction page so it's easier to see them and if it's clearly mentioned in the ModDesc  that the last tab named "Jinkou89_xxx" in each category (constructions/productions/animals then) is where to find everything, people shouldn't have too much trouble. And I believe we can add a small image if necessary (but not sure, maybe it was but not anymore)

There is an invisible collision. Can't load water or other liquids with a big truck... Not sure is the greenhouse problem... Will test more tonight or next day...

I made the water trigger a little bigger so you can fill from the outside if you drive close to the building (what we should do IRL as we can open the sides od the building, both animations works). I never tried to enter in with a big truck so I cant't say, i'll try with my version. I Know we can fill with dragon truck  (or same size modded vehicle) or not too big trailer without any trouble so it shouldn't have weird collision.