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(1 edit)

Hi Jinkou, before all thanks for your mods i play since FS22 (and some I transformed for FS25 for myself before your come back ;) ).

On this map, I just saw that "BUCKWHEAT_CUT" when using a combine mower became ....


Potatoes :D

Had a short look in the fruit types, fill types files to see if the mistake was in the "converter" but I saw nothing about patatoes so the problem is certainly deeper. I didn't try other crop yet so no idea if it happen with something else.


Edit: another small thing in your i3D:

<File fileId="590" filename="../multifruit/foliage//barley.xml"/>

the double slash makes the game unhappy. And you probably already saw the  " Failed to open xml file '../../../FS25_Riverbend_Springs_Multifruit/multifruit/placeables/productionPoints/fermentingTower/fermentingTower.xml'." because of the case sensitive from the "FermentingTower"

are you using the tractor swather mod by any chance?

I tried both vanilla and the moded "tractor swather" with the same result.  A big line of potatoes instead of a windrow.

(+1)

Thanks for the typo errors. Will fix them. As for the potatoes, you must have some mods with extra fillTypes (like the one with dirt, gravel etc. or Terrafarm or other mod with fillTypes. When exceeding those heightTypes errors occur)

Mmmmh, I don't think so, I didn't have the "Error filltypeManager limit 256"  in the log but i'll try without my own "mods pack" (where there are many product from your FS22 production pack) and see if it changes something.

Found it, it was a <densityMapHeightTypes> from my pack witch was in conflict with your buckwheat (but no idea how) not the fault of your mod then ;) . I use a small script to increase the filltypes limit to 1024 in my pack so I was confident about this possibility. Maybe you should add such script if you plan to add more filltypes in your production mod ?

Anyway, in checking my logs I found something wrong with buckwheat: Error: Could not find motion path effect for settings (Class: 'CutterMotionPathEffect', numRows: 32, rowLength: 42, fruitType 'BUCKWHEAT', growthState '5')

Must be a the growth stage for effects not matching buckwheat. Will fix. Thanks

As for the script, is already in use.

(1 edit)

Oups, yes I didn't see the script (shame) in the modDesc.

I'll try to find time during the WE to make you a l10n-fr. 

Oh, and If you  want I can add (tagged of course) some of your old prod I use if you plan to add them later. i.e:

<text name="fillType_strudel"                    text="Strudel" />

<text name="fillType_waffles"                 text="Gauffres" />

<text name="fillType_milkBread"      text="Pain_au_lait" />

<text name="fillType_sweetBread"         text="Brioche" />

<text name="fillType_cinnamon" text="cannelle" />

Actually my cinnamon come from the FS25 vanilla wingedSumac placed in your FS22 temperate orchard producing your old pallets (or was it from Dragon's-den I don't remember who made the pallets )

I have some awesome bakery pallets in my FS22 prod pack, but I have no tools to convert them on macos...

If someone would convert them for me (of course that modder could use them personally too), would be a nice addition to the bakery recipes...

Why don't you use something like VirtualBox to install a windows and finally the GE 10 ? It shouldn't be too hungry in ressources .

I'm not a modder but I already use some of your FS22 nice pallets . That's not your bakery building but i think you thought about these pallets

they are bugfree about textures and collisions so if need tell me where i can send you a ziped folder.

Would be awesome. Upload it somewhere or with wetransfer and send me the link

I took the time to test everything directly from your map instead of my personal pack (not made for a share so totally messy ^^) and I was able to make them spawn  with easydev so my  personal paths are no more there. The europallet used are the vanilla "Middle" diffuse, not fan of the "New", too clean.

I add the fr translation for the actual map and these pallets. You'll find few usefull things in a small filltype file too. 

https://www.transfernow.net/dl/20250726TZXYqLJ1

Thanks a lot. How should I credit you in modDesc? Like here K3rd0?

As for a virtual machine on silicon processors is tricky. Windows work, but games won't. And GE is needing the game to work (not macos game, windows game). It is too complicated. I don't really miss the pallets, only those from bakery, that I didn't had time to convert before the gaming laptop broke... Also I like the new pallets from Giants and used them a lot in the new productions. Will have to use a friends PC to make the heightTypes needed when the real orchards are done, mostly for Texture tool (dds converter). Everything else I can do it on a mac. Also, IMO the game runs smoother and better looking on my macbook.

About orchard, if you need more possibilities i use your old FS22 100k orchard with trees from (i think) https://www.farming-simulator.com/mod.php?mod_id=287796&title=fs2022  (because I like the idea of old fruits on the ground) and a FS25 vanilla bush to make orchards with apples, plums and cinnamon (apple pie and/or alternative for your bagel if no poppy field). It looks like that (in summer)

And if you want to produce more cinnamon this bush can be used in your FS22 big green house (here with melon, I also increased the water trigger to fill it from outside easily) 


The bushes would be nice. Also the greenhouses from fs22 pack if you converted them. I am asking too much...

As for trees I could have a look. For now I am satisfied with what I have, but if it is better, why not.

But you should definetely release an orchard and greenhouses mod yourself. Many people avoid maps like mine and want only the basiscs, new trees and new vegetables/fruits.