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Not the starter content, but probably some unused assets/textures. Unfortunately I couldn't make an accurate selection on time. I think I will fix this and other issues in the next few days.

Then , I'm glad you got ispired by our game. If you wanna know I asked my friend, he's studying the book "The unity shaders bible" and obv experimenting.

"The "Unity" shaders bible"? Your game is made in Unreal isn't it? He's able to apply what he learns from the book to UE? Sounds like a good book then :D 

Hi BobHstone, I'm really glad you enjoyed our game—your words truly made all the hard work worthwhile.

As you probably guessed, I'm the shader guy. I'm still a student hoping to specialize in Tech Art one day, so my advice and suggestions might not always be 100% accurate.

Umb_28 mentioned that my work inspired you to start creating your own shaders and that you're looking for good tutorials. The Unity Shaders Bible is the only book I've found genuinely helpful so far… mostly because there aren't many others, especially here in Italy.

That book is a great starting point, in my opinion. Most of the effects I used in this project can be edited directly through UE’s Post Process and Material Editor, but the heavier effects should be created using a shading language. UE5 supports HLSL (High-Level Shader Language), which is what I’ve been using.

Feel free to add me on Discord if you'd like to chat more or need help!

PS: i'll leave you a YT channel that i personally like once you got a bit of understanding of shading
 Visual Tech Art - YouTube