In the big scheme of things, adding 100 stats is not that big of a deal. it increases your monsters damage by 10% (you would deal 1100 damage per hit not 1000), and damage reduction by 2% (you would take 83 damage instead of 91 from a base 1000 damage hit) . Also a Monster that doesn't need aurite to evolve sounds really cool but making it evolve from encountering certain enemies is either going to be super easy or super rng based you see?
Honestly a fair point. Maybe there should be a consistent stream of limit break items that can raise your stat limits? Not enough to make you exceedingly overpowered but keep you slightly ahead of the enemies in endless if you play it right?
Critique of growth monster idea is fair. Maybe exp system or smth would be better. It cant consume any food or benefit from events related to food but can gain stats from killing alot of enemies.