parra does so much damage and makes everyone go zoom its great. And I used slagg to get the most damage in one battle. For nessa think of hatching and mamu think of some t3 building. Normally it should save? Im not tech support or anything but check if the "Clear cookies when you close your browser" setting is on
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its luck based for sure but at least you don't have to re roll 10 times to eve start your run. I promise in 10 runs the stars will align and you will get good rng and a solid speedrun. That being said in this category rng is arguably less important than the best starting team comp (which I wont tell you). Also don't think of pathfinding as being as simple as choosing the path with the least enemies. When you are trying to evolve both your mons during the run you need to make sure you find the most efficient way to get all of the shards while also minimizing hard fights. You'll need to look through the entire map and make a path quickly or else you lose time but not too quickly or you miss things. Also seras got a 6:33 by getting a harvester (+50 str need I go on??) in the very beginning of the game but my comp was better than him so despite worse rng my run was only 6 seconds behind his.
nest is allowed but no other buildings. My favorite combo is tizik skimander. tizik makes skimander attack super fast and adaptable makes skimander deal more damage the faster it is than the enemy its attacking (I assume you can see why this is broken). Also another REALLY important tech is to try and use your super RIGHT BEFORE the enemy boss uses their super. This is not too difficult with such high DPS and stops the enemy super animation which saves a lot of time and my 6:39 and my friends 6:33 both use it. I havent tried this strat vs the calamity boss, I imagine its even more precise bc of the extra hp but ill go home and gove it a try
you want to know something really funny? i believe that going turmoil could be even better because it gives the enemies small stat boosts. It shouldnt matter vs the boss but it will probably matter when the enemies are trying to kill pyris. Might be the difference between taking 2 hits vs 1! Cant go calamity bc picking wounds at the beginning wastes time
now that you have destroyed vm speedrunning. I suggest you take a look at the really funny things people have done in endless. Just say anything on discord and I can show you some mind blowing images including but not limited to getting 50000 hp on a single monster, healing billions of HP and dealing billions of damage in one battle, getting 500 rip stacks on an enemy at the same time and stunning voss so much it only attacked once.
That's a really optimized run. You really have movement down. The only thing I feel you could save a few seconds on tho that shop at the beginning. figuring out whether you can afford a single steelskin potion there is not worth 5 seconds. Just immediately skip that shop and wait to buy things when you have a bunch of aura and don't need to use your brain
I was about to say, a 6:20 villageless balanced would have been a sizeable reduction to our current 6:33 Balanced villageless. Don't ask me why my friend ran balanced villageless but I ran it too cuz he did and got a 6:39 (he got the 4% chance of getting a harvester right at the beginning but I didn't get any such luck). However, if its just absolute optimization you want, allow me to humbly recommend battle skipping to you. Yes that is a 5:43 balanced, no village.
The way the strategy works is taking the lowest hp monster in the game: pyris (nessa doesn't work bc of its egg form making it truly useless in every aspect of the game EXCEPT for the 99999 hp on a monster run a guy completed a bit ago) is the one and only monster I start off with, I dont pick two. Then I prayed I can live for long enough to get a stick effigy (this took several rerolls until I got lucky). After getting the stick effigy I blitz through the game because every battle takes much shorter since the enemies just have to kill pyris and I don't get any wounds because of haunted synergy. In the meantime I collect everything I need for the targoth battle like decent items, some good eggs and enough aurite shards to level them all up and hey presto. I get to targoth with a solid team. If you are very astute you will notice I did 16 battles but have 19 wounds. How is this possible? The simple explanation is that there is a little trick to save a few seconds where you hatch and evolve your monsters while moving to the next path. It may seem like a small thing but between 6 evolutions and 2 hatches, this trick saves a sizeable amount of time. this is a VERY unoptimized run and there are ways to get a MUCH lower time.
This run did not use battle skip but is so fast because of pairing bloodmist mask with skimanders ability adaptable together letting skimanders attack 5 times faster than normal and making all his attacks do twice as much damage (that is as broken as it sounds) and this is BEFORE fusing another item to it. This run doesn't count because I cheated this bloodmist mask in at the start, but if you have the patience to wait for the 4% chance to get a bloodmist mask form a pools event, this strat is for sure vying at the most optimal run possible.
Wow I'm sorry this was so long
In the big scheme of things, adding 100 stats is not that big of a deal. it increases your monsters damage by 10% (you would deal 1100 damage per hit not 1000), and damage reduction by 2% (you would take 83 damage instead of 91 from a base 1000 damage hit) . Also a Monster that doesn't need aurite to evolve sounds really cool but making it evolve from encountering certain enemies is either going to be super easy or super rng based you see?
I have played this game for a while and had some free time so I hope to teach you a few things. Just looking at this screen gives me quite a few recommendations. Don't take this as ragging on you. This is all useful stuff that I didn't know when I first started playing. The first unrelated thing I MUST add is that you need a poison healer. PERIOD. as soon as you get the curse "scavengers spawn periodically", you'll soon find you whole team getting 2000 poison stacks if they are not careful (that ended my first long run). that why you need a dedicated monster to deal with poison. I recommend the most broken support healer in the game, hydrim.
So from the top. Tizik should be in the middle so energize hits as many enemies as possible (3 instead of 2), Skimander is the best damage dealer to pair with tizik. At max speed, skimanders passive adaptability lets it deal 2500% more damage letting it easily cross the 10k damage per hit threshold with tactician 3 (I'm glad you have that keep it up!). Chikia is very niche. Im not a great believer in pack leader or outmanuever and the only real value I see in it is from fleet which reduces the swap cool down by 8 seconds which is insane when paired with a Mon who wants to switch most notably chip but other than that it scales quite poorly. Next there is a better way to use urso. its not meant to be used as a damage dealer or tank. its meant to make all of your allies attack instantly. Throw on a bunch of spyglasses and energy banners to get all your mana back instantly and get gang up and watch 4 of your mons attack instantly forever. tuskal is the most niche mon in the whole game. its good on 1 singular team comp which makes it arguably the most broken Mon in the entire game (get 1000 food per battle) but that's really neither here nor there. its the squishiest Mon in the game, it quickly stops doing meaningful damage and is hard carried by its revenge ability. Seras is good late game because you can get a lot of poison stacks. it actually hurt pairing it with unravelling prism because prism removes all the poison stacks that seras puts on the enemies! also pairing seras' cast with a giants short sword is very important for it to be relevant late game because debilitating bite has amazing side effects and already hits 3 times before short sword!. don't use radiant tome on it. I know first hand how appealing the healing is but in practice its not great. just go giants short sword and the utility double debilitating bites provides will be worth it I promise. As you play more you will find more synergizes and more mons that are broken in niche teams and thats what I think is so fun about the game.
Now if you are wondering what does get my stamp of approval, I'll tell you. Anything uses the two most broken items in the whole game. Heavy Shackles and Spyglass. Shackles lets your whole team get Max str and def and 3000 HP in a few loops with bulky 3 being a broken synergy so get that. And Spyglass not only gives 100% armor pen making your attacks deal 1100% more damage to max def enemies, but also spyglass gives all allies mana when you cast, letting you create an infinite chain of insta casters. I got to loop 60 using a broken team with amazing synergy and had to use cheats to end the run because I was tired of it. And the 3rd run I ever tried, I used heavy shackles (didn't know about spyglass yet) and got loop 15 before I died to (you guessed it) 2000 poison stacks! sorry I wrote an essay I hope this helps. if you read this whole thing you're a trooper.
This calamity, no synergies challenge is actually so difficult. Oh and Im not using, tizik, hydrim, urso, gora, skimander of krog because I like suffering :)
I REALLY need Nessa or Kabu to soak up damage and poison AND Im thinking about hollow woad even though that seems really dumb. But with no easy debuff removal and no op damage dealers, starting with the choice of like 5-10 different teams and taking enough hits while dealing enough damage has so far been beyond me


