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lessbreadmoretaxes

133
Posts
A member registered Mar 06, 2023

Recent community posts

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lmao at that point im going like 12 windslicers and 2 vortexes. Yeah I scrolled down a while through the chat and i saw some others talking about that. Defnietely with try that after this. Bro, cyclone+windwall+tornado will be so broken with that many slicers

wow, that would be good for the first loops but after that I would get SHUT DOWN. Also more wind slicers means less spell vortexs but both are really important so they would contradict each other and im too lazy to find out what is the optimal amount of both (Id think it would be 3-3 or 4 vortexes and 2 slicers)

how much less damage does an enemy with max defense (and no other affecting factors) take from damage?

2 things i think: I said magic 3 and then 3000 aura which is 300% + another 60% right?   Also spell vortexs would add a LOT of mana while the wand is casting so its way more than 110 mana. That still doesnt seem like that much. Probably need to max out int :(

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alright jay. Im getting magical 3, 3000 aura, my parra has 400 int and 100 mana, 5 level 3 spell vortexes and an arcane wand dealing 5.5% int per point of mana, lets say the target has 20 stacks of overload, lucky 3 activates and nothing else affects the damage. How much are we looking at? good god I cant even begin to calculate this

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doubt ill be able to. Suppose if I get a crap ton of aura and I get lucky and one enemy gets over 100 overloads or smt then maybe. Can lucky 3 quadruple my disintegrate damage?

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finally hit a million in one battle.  yay

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 he only got 1 shot off and he is nowhere near full power BUT ... 


(loop 3 btw)

I think there is a bug where reloading takes away your wounds. I had 7, I moved on to a camp (cooked a bad meal) and reloaded and now I have 0 wounds

*gets 6 heavy shackles*

oh no, that could ruin the whole thing

oh btw my parra on its first cast of the battle with 60 mana is somehow taking over a hundred and fifty damage. It must be from the ring of power i have on him. Can you tell me why?

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Yeah but cycle wont ignore def like disintegrate 

wait would circulet of acuity be good instead of a spell vortex or would the game consider that for your second cast you didnt spend any mana rendering the attack useless

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oh no, I have a very stupid Idea : take parra, get magic 3 synergy and shine thief , give him a ring of power, an arcane wand, and 4 spell vortexes .  Finally get a few tiziks with that ability which increases ability damage by 5% per attack and get a cheap shop for several thousand aura. How much damage does that even do?????

(thats chikia)    this changes my whole game

Who had ANY IDEA you could do THIS????

nerf tizik, buff lots of other guys who are simply not viable

yeah because when youre on loop 20, monsters dealing another 5% damage really doesnt do anything

alright than what Sotha92 said: add more enemies or even better, give the enemies more randomly choosen abilities the farther you get (like the kind a monster gets from evolving). I would love that varying factor and it would make the game much harder the farther you got. Maybe also let enemies fuse and temper their items like 1 temper every loop or smt?

could you add more monster spaces and/or enemy squares?

so it only has a super?

you always savescum?

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The strat with Parra is to get windwall (2% chance not to take damage for every stack of zephyr) and tornado (cyclone does +20% int for each stack of zephyr, each stack increases by 5%int, cyclone only removes half your zephyr stacks). Then get lots of windslicers (after attacking, gain a stack of zephyr) and 1 giants shortsword to double your zephyrs GAINED ONLY per attack if there are 2 enemies in the row you attack. It may be tough to get this far but a bit of luck and soon your para will deign to take damage and will deal thousands of damage back to all enemies. (the 5% increase from tornado really ads up)

I like mons who mainly have abilities that help itself like scutter, para or karaki. You will need to be lucky and dont worry about first 2 bosses too much, its very hard to beat them . Healing salve op

wait, so if two adjacent enemies are unstable and they are guaranteed to hit each other from (saboteur synergy level 2 or 3) , will enemy 1 take damage and deal some damage to enemy 2 who will then deal it back to enemy 1 who will deal this amount of damage to enemy 2   over and over again until each is just  taking 1 or 2 damage forever?

that 140 millimeter turret deals a guaranteed 2 million damage per battle

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You may like giving the bad guys a boo-boo. But personally, I like hitting them with a m1 Abrams Main Battle Tank. (Also known as krog with 6 unnerring arrows)

[this is a real image I got a while ago]
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so my skimander is occasionally doing only a few thousand damage per hit but i now havent seem him deal more than 10025 damage in any circumstance

id blame it on the enemies ever increasing def. stat but its loop 16 and it has stayed in that range even when skimander has full armor pen and 999 speed

not 10k exactly but it ALWAYS ranged fron 9999-10009 damage per hit

hey Jay, Why cant my skimander deal more than 10k damage in one hit, its been dealing the same amount fo damage for  5 or 6 loops I think. Just now I had poison 1600 with a venomcurse ring and I still dealt just 10000 damage per hit. (Oh btw is venom curse ring good with skimanders adaptable ability? which triggers first?)

IM ON LOOP SIX  ;-;    It is as I feared: adaptable + tizik is too powerful

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that would be great. The main reason I love your game is the complexity and variety but its inevitable that there is some grey area. What you said means that soul renderer is literally one of the worst rares then. It lets you deal a few more damage and only a few enemies can heal making that next to useless as well. Therefore fortune eater is probably better in most situations XD.

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also tizik plus skimanders adaptable and breach means that skimander can deal over a thousand damage per hit if tizik has just a few hundred int. Can tiziks stormchaser give it mana while iron wills invincible ability is active???? because that is actually in all meanings an endless run.

I feel ya. After a while, only scavengers and pincers can even touch you. I remember the first time I got past loop 10 I spent weeks wondering why tf my monsters were taking 1200 damage every few seconds without any apparent attackers XD

hey jay, would soul renderer work for each of scutters sunder debuffs? and does vorpal blade deal 30% damage to both enemies scutter attacks?

hey look at that the exact same stat screen as TheRealAskz coincidence? i think not

with such a high def stat, he works so well with pulverizer and living armor as well

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turns out that everyone (including me) who has done a solo run is wrong. Whoever you like for the job i doubt that tizik is anywhere up there. But despite me sucking at this game and not reloading to change anything once, My boi tizik armed with a chargestone ripper and a dancing leafspear x ripper WIPED the FLOOR with every single thing that dared stand in his way. Turns out storm chaser ( a move i had never seriously considered) is BROKEN. Tizik was getting 10k shields eveybattle and 300 speed+ 2 rippers made short work of ANYTHING