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(1 edit) (+2)

that's amazing. the lowest time I remember someone getting is 6:33 Balanced. Be sure to give that a try! the only difference between calm and balance is that between starting off with food and aura you can buy stronger items quicker which saves time

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Yeah, these runs would probably be counted as any% because they revolve around getting food from the village to buy the harvester from the first shop, calm instead of balanced basically gives the chance to do one more reroll. Balanced would be doable, was that run village-less? Idk how I'd do village-less, since it seems either like requiring one monster stick effigy strats, or taking impossibly long to reset and get a legendary from that pool event (got an arcane wand once), or maybe something less luck-based that I haven't considered. 

I could attempt some balanced runs, although it feels slightly unoptimal, and I like trying to get the number down as low as possible through any means necessary. Also, the strat's pretty consistent in terms of not requiring as much luck and not taking an excrutiating number of restarts  - incidentally, I got two 6:20s (I believe tuskal has the harvester fused in both):



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I was about to say, a 6:20 villageless balanced would have been a sizeable reduction to our current 6:33 Balanced villageless. Don't ask me why my friend ran balanced villageless but I ran it too cuz he did and got a 6:39 (he got the 4% chance of getting a harvester right at the beginning but I didn't get any such luck). However, if its just absolute optimization you want, allow me to humbly recommend battle skipping to you. Yes that is a 5:43 balanced, no village. The way the strategy works is taking the lowest hp monster in the game: pyris (nessa doesn't work bc of its egg form making it truly useless in every aspect of the game EXCEPT for the 99999 hp on a monster run a guy completed a bit ago)  is the one and only monster  I start off with, I dont pick two. Then I prayed I can live for long enough to get a stick effigy (this took several rerolls until I got lucky). After getting the stick effigy I blitz through the game because every battle takes much shorter since the enemies just have to kill pyris and I don't get any wounds because of haunted synergy. In the meantime I collect everything I need for the targoth battle like decent items, some good eggs and enough aurite shards to level them all up and hey presto. I get to targoth with a solid team. If you are very astute you will notice I did 16 battles but have 19 wounds. How is this possible? The simple explanation is that there is a little trick to save a few seconds where you hatch and evolve your monsters while moving to the next path. It may seem like a small thing but between 6 evolutions and 2 hatches, this trick saves a sizeable amount of time. this is a VERY unoptimized run and there are ways to get a MUCH lower time.

 This run did not use battle skip but is so fast because of pairing bloodmist mask with skimanders ability adaptable together letting skimanders attack 5 times faster than normal and making all his attacks do twice as much damage (that is as broken as it sounds) and this is BEFORE fusing another item to it. This run doesn't count because I cheated this bloodmist mask in at the start, but if you have the patience to wait for the 4% chance to get a bloodmist mask form a pools event, this strat is for sure vying at the most optimal run possible. 


Wow I'm sorry this was so long