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(+1)

Guys I lowkey have a genius idea, its groundbreaking here me out.

SO you guys know how all of the mons have a stat cap right? Over time your monsters become extremely reliant on their abilities rather than good stats. What if, we upgrade the crown of spring to also raise the stat cap. Ik it might become extremely broken but it can be a minor stat cap raise, like +100 to stat cap or smth. Or nature synergy can have a 4th level where it not only raises all of the stats but also gives a stat cap raise, like maybe just 50. 

Another good idea: An growth type monster. 

Basically, it doesnt grow through aurite and stuff, but by battling specific enemies. After defeating those enemies they gain either an ability or stats. This monster can be an end game monster from extreme conditions like getting a bunch of super rare event items to a extremely specific place.

(1 edit)

In the big scheme of things, adding 100 stats is not that big of a deal. it increases your monsters damage by 10% (you would deal 1100 damage per hit not 1000), and damage reduction by 2% (you would take 83 damage instead of 91 from a base 1000 damage hit) . Also a Monster that doesn't need aurite to evolve sounds really cool but making it evolve from encountering certain enemies is either going to be super easy or super rng based you see?

(+1)

Honestly a fair point. Maybe there should be a consistent stream of limit break items that can raise your stat limits? Not enough to make you exceedingly overpowered but keep you slightly ahead of the enemies in endless if you play it right? 

Critique of growth monster idea is fair. Maybe exp system or smth would be better. It cant consume any food or benefit from events related to food but can gain stats from killing alot of enemies. 

(+2)

ngl Id be down to make a fruit that raises your stat cap by 5 or something . Not being able to consume food is excessive for this monster, I do like the exp idea however if Jay decides to add that