Great choice of asset packs and animations! I wish the attack was bigger and faster though. I think the game didn't do the best job at telling players what to do but it's still really solid. I like how you used the armor to add more and more abilities and upgrades, but I think the game suffers from feeling super grindy. If the objectives were faster and there were more of them, it could probably fix the issue. One idea I had was if each "quest" was a new minigame (each time you want to chop a tree, you have to go through a little rhythm game about chopping with an axe, each time you try to mine copper, you have to go through a different game etc etc) but that's just me backseat designing haha. Level 1 Squire to Level 100 Royal Guard game rules very very hard.
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Yeah, I was hoping to make combat more of the main focus, but wasn't able to add all the enemies I had intended. To make the collection less grindy feeling, each time you hit a tree they have a chance to drop a bee on you, but I probably left the chance way too low. The mine area is definitely grindy feeling too. Maybe if I expand on the idea, I can add alternative things to do in each area? Oh yeah, I also had an idea to make it so you can steal wood from the lumberjack to trigger an optional mini-boss fight, essentially skipping most of the first zone. Maybe doing something like that in each zone could help? Not entirely sure. Thanks for the comment though! I appreciate the feedback