Yeah, I was hoping to make combat more of the main focus, but wasn't able to add all the enemies I had intended. To make the collection less grindy feeling, each time you hit a tree they have a chance to drop a bee on you, but I probably left the chance way too low. The mine area is definitely grindy feeling too. Maybe if I expand on the idea, I can add alternative things to do in each area? Oh yeah, I also had an idea to make it so you can steal wood from the lumberjack to trigger an optional mini-boss fight, essentially skipping most of the first zone. Maybe doing something like that in each zone could help? Not entirely sure. Thanks for the comment though! I appreciate the feedback