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The Failure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #5 | 4.200 | 4.200 |
| Sound | #9 | 3.700 | 3.700 |
| Jam Authenticity | #12 | 4.300 | 4.300 |
| Overall | #14 | 3.800 | 3.800 |
| Theme relevance | #19 | 4.100 | 4.100 |
| End-of-life plan | #50 | 3.600 | 3.600 |
| Fun | #76 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
The game will stay available here on itch.io as long as the site exists. And if it stops existing I will have to find another site to put my games on.
Transparency note
All the assets were made and collected during the game jam. That includes the project it self.
No AI was used.
EDIT!!!: I used some small snippets of code from one of my previous projects. It was some general stuff that I had to modify anyway so I didn't think it was worth mentioning here at first. But now I see other people mentioning reusing snippets of code in this section so I will write it here too.
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Comments
Cool game! The creature is very unsettling to me, but I kept it alive for 68 seconds :D
Hey thanks a lot for playing. 68 seconds is a very nice score. :D
Great game! The animations are really smooth and kind of unsettling! Also the writing in the book looked very well done!
Hey thank you. Yeah I think I gave the creature model and the animations the most attention out of everything that is in the game.
Also, since you mentioned it I feel like I should clarify that I didn't create the in game font. It is a free font and probably only asset I collected instead of creating it for the game.
That's one hungry ass creature XD. The animations and the game idea are so good, must add more content in the future!
Thank you I am glad you liked it. And yeah maybe I will make the game more complex in the future or atleast build more complex game on this idea.
I loved the graphics, the creature, and the overall atmosphere of the game. I managed to keep the creature alive for 72 seconds, not sure if it’s possible to keep it alive much longer, since it starts falling faster over time. I found it to be a very polished and well-made game. Really liked it!
Hey 72 seconds is impresive. Also a quirk of the speeding up mechanic is that it doesn't actually speed up with time but with the amount of the food given instead. That is why the amount of given food is also displayed at the end. Anyways thank you for playing. I am glad you liked my game.
This was so unsettling, haha.
But I managed to keep the creature alive for 35 seconds!
Hey thank you for playing. Yeah unsettling is probably one of the emotions I was going for :D. After all my goal was to create creature that is just build wrong.
And assuming you start feeding the creature continuously from the start, the 30 - 35 second mark is about the time where one mistake means death.
I absolutely adore the creature design, just wish there was more to the gameplay.
Hey I am glad you liked the design. And yes I was definitely thinking about making the game more complex when it comes to gameplay but I spent most of the time on creating the visuals and animations. But hey maybe in the future I will make like twisted version of tamagotchi from this. :D Anyways thank you for the feedback and good luck on the future and current projects.
I absolutely love the creature design!
Thank you I am glad you liked it. He is a beautiful boy indeed.
Very funny and grotesque.