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The art and combat are great!

I like the writing, I just wish there was a way to advance the dialogue without skipping it entirely

If you decide to flesh this game out, I think the artifacts and NPC interactions could have more interesting choices/tradeoffs ala Slay the Spire. Right now it felt like there was no reason not to always take the item or do the thing and end up with a broken build (which was fun in its own)

Oh, and def could use some music and sfx!

(+1)

For play testing purposes it was the goal for the player to not die and have a broken build, although I could have made it a bit harder, as in those poor fellas were getting oneshotted . I was in the middle of designing a tradeoff system, but couldn't come up with something more creative than: get this item and lose this stat, so I scrapped the ideea for now, yet I'll keep that in mind, thank you for playing!