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(+1)

For play testing purposes it was the goal for the player to not die and have a broken build, although I could have made it a bit harder, as in those poor fellas were getting oneshotted . I was in the middle of designing a tradeoff system, but couldn't come up with something more creative than: get this item and lose this stat, so I scrapped the ideea for now, yet I'll keep that in mind, thank you for playing!