Its really fun and Im definitely going to keep trying to beat my high score, only possible thing I could think bad about this was that it was really hard to navigate to specific customers and I would sometimes get stuck on a table and end up wasting like 5 seconds trying to reorient myself
Play game
silly cafe game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #7 | 3.750 | 3.750 |
| Use of the Limitation | #14 | 3.375 | 3.375 |
| Overall | #14 | 3.562 | 3.562 |
| Concept | #19 | 3.750 | 3.750 |
| Presentation | #33 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
armet
Software used
Godot
Use of the limitation
Time limit
Cookies eaten
an oatmeal cookie and several ginger snaps
Comments
This is a really nice game, if you can adjust the player sensitivity a little and insert the WASD keys! Anyway, it's a nice game.
I like this kind of game; it looks adorable.
At first, I wasn't able to make many breakfasts, but then I was able to make more than 10 >w>
Awesome and simple idea! I think my only feedback is that the controls feel like I'm ice skating lol
I got 3800 points. I am a certified chef. I am a pioneer of the culinary arts. I'm looking at this and saying "this isn't my vibe" but it's YOUR vibe and that's the beauty of it really. Also I liked how the movement feels like you're wearing heelies, it's doubles as a fun way to move around and as a natural difficulty enhancer, nice work!
Good idea for a real-time management game with a tint of pressure! Harder than I thought:
Quite a nice game! My high score is 100.
Here are some thoughts I have of it, if you don’t mind:
1: I really like the art style, it’s very charming, but the main menu could probably be turned down a bit in brightness.
2: I highly recommend that you add an extra WASD to allow the player to move, you can add this feature in Godot by going to the project menu, then selecting Project Settings/Input, then make a custom Action with ui_left AND the letter A, repeating with all the other directions the player can move.
3: The ability to go full screen would also be appreciated, I was using a mouse-keyboard to move around since my arrow keys weren’t working, and I was constantly going out of focus by clicking some random section of the game page by mistake.
3.1: The fullscreen feature can be gotten by going to Project Settings/window, and setting the stretch mode to viewport. Then just allow fullscreen in the itch.io game embed page.
Still a great game, though! Especially with only 3 days to work on it. I hope to see you improve in the future!
TLDR: Good graphics, should probably add WASD to move, fullscreen mode advised.




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