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aureoreo

103
Posts
9
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25
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A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

Agreed 😄 Thanks for playing!

Hey, thank you for your feedback, means a lot! I understand the mechanic should be properly introduced then! Best

Thank you very much! :)

Thank you for noticing 😁 

I shared your feedback with the musician thank you!

Thank you so much for playing and for your comment! 

Yeah the lack of diagonals was just me implementing the directions super fast, I agree it should be added! 

Ahah great feedback, thank you! :)

Damn thank you so much Sass, this is very encouraging and validating! Appreciated. 

Thank you very much for your comment and for playing, that means a lot!

Thank you kind person!

Hey thanks that's really great feedback!
Ok yeah on this screen, since it's too long to do a round-trip around the columns with each ingredient, you have to put the ingredients on the table in the middle of the screen. Then the next player can grab them directly and compose the burger.
Totally agreeing about the need for level reset button!
Best

Yeah, that rocks! Best opportunity to learn!

What a sad story! But it makes for a great a original setting. It took me a bit of time to understand how to play. I think the mix of keyboard and mouse controls doesn't help. Otherwise I appreciated the game, graphics and general mood. Well done. 

Fun game! 

Great game feel and fun setting! I thing pressing E is unnecessary in most cases. Otherwise had a lot of fun! Best of luck for the jam. 

Fun game with a great premise! My computer was a bit too slow to run it smootly so I believe it's even better with more recent material. Best of luck for the jam!

Hi, thank you for your feedback! I don't usually hear about the need for sound settings in a game jam game, was the music too loud maybe? Best

Innovative gameplay, which I appreciate! It just takes a little while to get in, maybe an ease-in level to get the gist of it could help! Otherwise good game!

Thank you, much appreciated! 

Thank you for your kind feedback!

Totally agree on the level reset button, I had to deprioritize it but it could have made an important gameplay improvement.

Loved the Paper Please for veggies idea, a lot less fan of the body horror, but I understand it is a popular style!

Good idea for a real-time management game with a tint of pressure! Harder than I thought:

Great game feel, got addicted for a little while! GG!

It's great seeing 3D games with a cool render in a game jam! I don't know how complex that is but it makes me wanna try this style more. Fun play, well done! 

Oh thanks for your feedback! I understand that the ghost mechanic should maybe have been made more explicit: your past selves still activate switches that turn the bridges on and off! So the goal is to calculate your trajectory in a way that will both enable your future selves to cross the bridges, as well as collect the ingredients. 
Appreciate your comment!

Excellent graphics, sounds, gameplay and vibes all around. Great choice of texts with both common english and more unusual and difficult words. Awesome revisit of this type of gameplay! Best of luck team. 

My favorite part is the core mechanic! I think the rest makes navigation slightly too complex with little added value. Focusing on the main gameplay would yield a more "nervous" experience. GGs all around team and best of luck. 

What a fun game! And it's great being able to play it in the browser like this. I am surprised of the end result considering how much AI was used. The graphics are coherent, sound design is fun, gameplay onboarding relatively smooth. Can't believe I only received 1 or 0 stars though!
All the best, team! 

A lot to say!
First of all, I loved the literal implementation of the constraint. Secondly, great vibes all around, it's nice to see games that appeal to a more sensitive audience. 
Gameplay is well done. I think it'd help if we started near the middle of the clock, for two reasons:
- it makes the objective clearer, rather than discovering it through initial exploration, losing time
- starting from the bottom made me originally think that the game was a platformer, and I needed a few seconds to adjust my perspective.  
Finally a nice end screen would wrap it up nicely.
GGs to you, great game!

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Hey team! Well done on on the game. I appreciate the narrative touch and the satire of capitalism. Gameplay-wise, I had a bit of a harder time understanding the goal and constraints. In terms of programming, the path finding is well done. My greatest encouragements for this jam and your next games!

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Hi Flagrare,

This is a very kind comment, thank you!

I used Godot, which allows you to switch on "point gravity" (gravity towards a point rather than a surface) for Area2D objects. Then it's all traditional collisions and a some custom functions. 

I made the art in Aseprite and the music and sound design by tinkering with Massive in Ableton. 

Hope that helps and have a great time coding games!

Loved it! Thanks Hempuli!

Oh thanks, appreciated! 🙌

Thanks a lot team, for playing and for your feedback!

Thanks, really appreciated!

Actually had a lot of fun! Went as far in the game as possible (at some points the enemies were so big the whole screen was enemies). Next step for me would be improving the UI (like highlighting what's important). GG!

Hey thanks, really appreciate your comment! Yeahh would be awesome right?

Thanks!

Thank you a lot!

Thanks again for the initiative ahah I love it!
Had a server rollback so I placed your block again on the way to the island and granted you an extra life if you wanna visit the island again :)