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(1 edit)

Hi Flagrare,

This is a very kind comment, thank you!

I used Godot, which allows you to switch on "point gravity" (gravity towards a point rather than a surface) for Area2D objects. Then it's all traditional collisions and a some custom functions. 

I made the art in Aseprite and the music and sound design by tinkering with Massive in Ableton. 

Hope that helps and have a great time coding games!