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A lot to say!
First of all, I loved the literal implementation of the constraint. Secondly, great vibes all around, it's nice to see games that appeal to a more sensitive audience. 
Gameplay is well done. I think it'd help if we started near the middle of the clock, for two reasons:
- it makes the objective clearer, rather than discovering it through initial exploration, losing time
- starting from the bottom made me originally think that the game was a platformer, and I needed a few seconds to adjust my perspective.  
Finally a nice end screen would wrap it up nicely.
GGs to you, great game!