DISGUSTING! WHY WON’T IT DIE???
Very fun game. Nice work!
Fun concept! Some notes, if you don’t mind?:
When the snake crashes into itself there’s no alert, no indicator, you just instantly get sent back to the start, quite jarring. In the future, I’d recommend adding some kind of animation to show the player their death! Like a huge explosion or something of that nature.
Also, why doesn’t the ball bounce against the top, right, or left sides of the snake? During the portal level, I tried boxing the way to the check with my snake, only to see that ball just straight up flied through. Very strange!
Other than that, it’s a good game! Nice job.
Wow! Very nice.
I really liked the entire style of the game in general, the pixel art, the music, AND the sound effects.
(TIP: If you want an even more retro looking game in godot, you can go to project settings/window, change the viewport size to something small like 64x64 or 128x128 (the resolution I used for my game), then enable advanced settings and set the window size override to a multiple of the viewport size you chose. This removes pixel art issues like sub-pixel movement, or particles having a different resolution compared to your sprites)
The concept and gameplay are also very nice! I enjoyed scrounging about in the ever-moving mazes for scraps of Burger.
All in all, great job! i really enjoyed your game.
Pretty good game! Some notes:
The visuals are.. Technically good looking, but in my opinion they don’t really have any charm or substance to them. I made a rough poster loosely based off yours, it took about 10 or 15 minutes to make. And in my opinion it’s a lot more visually pleasing than the one the AI you used generated.

If you want to get better at graphics: I highly recommend watching this tutorial!
But besides that: The actual gameplay!
I really like how you can combine the food to make new, unique meals, just a shame that so many combinations defaulted to the hodgepodge. (Potential dish ideas: Egg-mushroom-tomato, “Gourmet omelette”, lemon milk sugar “Lemon smoothie”, etc…)
Also, in the future: You could possibly add a way for the monster to get stronger, after winning, like if you beat the monster once, then the time to beat it goes down faster, or its health increases.
But I digress, you did really well for a first game! Especially given the three day time limit. I hope to see you improve!
In conclusion: Pretty bad graphics, fun to combine ingredients for dishes, consider adding progression by making the game harder gradually.
Quite a nice game! My high score is 100.
Here are some thoughts I have of it, if you don’t mind:
1: I really like the art style, it’s very charming, but the main menu could probably be turned down a bit in brightness.
2: I highly recommend that you add an extra WASD to allow the player to move, you can add this feature in Godot by going to the project menu, then selecting Project Settings/Input, then make a custom Action with ui_left AND the letter A, repeating with all the other directions the player can move.
3: The ability to go full screen would also be appreciated, I was using a mouse-keyboard to move around since my arrow keys weren’t working, and I was constantly going out of focus by clicking some random section of the game page by mistake.
3.1: The fullscreen feature can be gotten by going to Project Settings/window, and setting the stretch mode to viewport. Then just allow fullscreen in the itch.io game embed page.
Still a great game, though! Especially with only 3 days to work on it. I hope to see you improve in the future!
TLDR: Good graphics, should probably add WASD to move, fullscreen mode advised.
Nice job!
I like the exploration aspect of the game where you go out in search of berries and upgrades.
The little dialogue villagers are quite helpful, and have a lot of potential in general for lore, tips, or just fun dialogue in general.
The part with the nest where you have to break open the rocks is very annoying, It’s quite cumbersome to get the dragons to shoot in a direction where you can block it into the rock, and sometimes I get close to it finally breaking, only for it to go back to grey and the cursed cycle repeats itself. If you make a quest like that in the future, I recommend that you make the boulder not regenerate, and maybe make the spire above it a little thinner so that bullets don’t go into the wall instead of the boulder.
Also, the sprite-work is quite.. Middling. It’s not TOO bad, as in it’s colors DO look good, but the inconsistent aspect ratio (16x16 player, 32x32 villager, ??x?? dragon boss, 32x32 terrain tiles) lead to visuals that detract from the experience. I personally got better at pixel art in games thanks to this tutorial, if you’d like to get better at pixel art, I highly recommend it!
Nevertheless, I did enjoy the game, your game has potential. Keep up the good work!
I really liked the game!
The ability to keep upgrades was very appreciated.
The abilities are very fun to use.
A small issue with the soul shards is that they are quite small and unassuming. In my first two runs, I didn’t even notice them. Next time you add collectables, I recommend you add a small animation or make them larger to be more conspicuous.
But I digress, nice job on this game!
Thank you for the review!
There was actually meant to be multiple characters, but since I wound up not having enough time to make a character-change system, I just went with what I thought to be a simple humanoid bot, only to discover on the day after, to my shock and horror, that I made a black-and-white among us man the main character.
As for music, because of your review, I’ll be focusing on adding it, and as high quality as I can next jam!
Nevertheless, I’m glad you liked the game!
Nice work!
The flying is quite enjoyable, though the health bar is quite choppy, I often find myself letting go of the mouse while on low health, and then dying anyway because I ran out, but it didn’t reveal this until a half second later. Maybe make the health bar smoother?
Also, I recommend making the gas cans double as a save point, I find it quite annoying to constantly restart the whole game after failing on one specific level, especially when I made good progress.
The game is still quite nice, though. Keep up the good work!
Nice work!
The art is amazing! Especially since it was limited to 4 colors. Great job on it!
In my opinion, the player has too large an advantage in terms of cash, I found that I could comfortably overuse resources. (Rounding up all my tanks to be multiples of 50s)
Overall, nice game! I enjoyed playing it.
There’s some room for improvement..
The controls were nice, I liked shooting the bullets to counteract them.
The text could use more than just an outline, like a dark lettering inside so that if bullets or enemies get in the way, it doesn’t become unreadable.
And maybe I’m the one who’s made an error, but I can’t figure out how to get in the portal. I’ve tried clicking on it, entering it, etc… Maybe make the entry method more clear?
The overall aspect of the game with the most room for improvement is the visuals. The human enemies just stood idle while sliding towards you, which is pretty weird. The player sprite and portal are also quite strange, since they all use different resolutions, and seemingly a lot of them aren’t even in the same asset pack. I also found your chosen palette to be quite.. bad, it literally hurt my eyes while I was playing.
If the palette were changed, and the portal worked, I’d give it a 6/10.
Very fun!
I really like how you can just grab people and SMACK them into oblivion.
The pixel art is very charming.
Maybe the objects are a little TOO fragile? I find that they constantly ram into things and break, forcing me to restart.
As of writing, I only made it to level 2, but I believe this is the game I’d be most likely to replay, so hopefully I reach the end soon!