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(1 edit)

Nice job!

I like the exploration aspect of the game where you go out in search of berries and upgrades.

The little dialogue villagers are quite helpful, and have a lot of potential in general for lore, tips, or just fun dialogue in general.

The part with the nest where you have to break open the rocks is very annoying, It’s quite cumbersome to get the dragons to shoot in a direction where you can block it into the rock, and sometimes I get close to it finally breaking, only for it to go back to grey and the cursed cycle repeats itself. If you make a quest like that in the future, I recommend that you make the boulder not regenerate, and maybe make the spire above it a little thinner so that bullets don’t go into the wall instead of the boulder.

Also, the sprite-work is quite.. Middling. It’s not TOO bad, as in it’s colors DO look good, but the inconsistent aspect ratio (16x16 player, 32x32 villager, ??x?? dragon boss, 32x32 terrain tiles) lead to visuals that detract from the experience. I personally got better at pixel art in games thanks to this tutorial, if you’d like to get better at pixel art, I highly recommend it!

Nevertheless, I did enjoy the game, your game has potential. Keep up the good work!

(1 edit)

Glad you enjoyed it! I'll compromise and make the boulder heat decay slower if we revisit the idea. The pixel art is something we're all trying to learn the basics of here at the eStudio, and learn we have. The tutorial you linked has also been pretty helpful in the days since, thank you for that!