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Amazing work with this pack <3
I love the atmosphere it creates, it fits perfectly with the kind of game I’m making.

I actually bought the full pack and just released a small prototype using it. It’s not 100% finished yet, but you can try it here:
https://zui0p.itch.io/protocore

Thanks again for the great music!

I've tried it, and I have to say wow! It's quite original and very addictive hahaha, let me know if you want as you progress in it :)

You may be interested in knowing. It has happened to me 2 times (I use MacOS and Safari). The browser has restarted the game indicating that the page has been restarted due to excessive memory usage.

(+1)

Hey, thanks a lot for the kind words and for trying the game! Really glad you liked it :)

Also, super valuable feedback about Safari, I didn’t know about that memory issue. I’ll look into it and see what might be causing it, probably the same thing that happened with my previous game haha

And yes, I’ll definitely keep you posted as the game evolves! I just added 2 new enemy types actually :D

It's very good! :)

I just added a new module: a rocket launcher! I also made improvements to the UI and the end screen, and added a secret cheat mode :D

Unfortunately the game still crashes on Safari due to a memory issue :(

Everything you're adding looks very good

If you want I can give you feedback if you decide to try to solve the memory problem, because I can really only play for a couple of minutes and then the page restarts and it's a little annoying haha, do you know how to use the profiler in godot?

Thanks!
I haven’t used the profiler in Godot yet, but I did check the monitors in the debugger while running the game on my Mac (directly from Godot), memory usage stays stable around 80 MB with a max at 100 MB.
I also used Safari’s web inspector (Timelines tab), and everything looks fine for about 140 seconds… then memory usage suddenly starts increasing very rapidly to  around 9 GB. It happens even if I leave the game on the title screen without starting.
If you’re familiar with the profiler or have tips on how to trace this kind of memory leak, I’d love some help!

(+1)

I know the basics, but that only the memory leak occurs in the browser is quite strange

Have you tried to generate an executable and launch it from Mac (without a browser) and check if the memory consumption of the process gets out of control at some point?

Hey, so I tried that, there's now a macOS executable available, so hopefully, you can play it without crash now !
I checked the memory usage, and it stays around 150 MB with a max at 200 once (I spawned 20 waves at once), no crashes so far!