Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Everything you're adding looks very good

If you want I can give you feedback if you decide to try to solve the memory problem, because I can really only play for a couple of minutes and then the page restarts and it's a little annoying haha, do you know how to use the profiler in godot?

Thanks!
I haven’t used the profiler in Godot yet, but I did check the monitors in the debugger while running the game on my Mac (directly from Godot), memory usage stays stable around 80 MB with a max at 100 MB.
I also used Safari’s web inspector (Timelines tab), and everything looks fine for about 140 seconds… then memory usage suddenly starts increasing very rapidly to  around 9 GB. It happens even if I leave the game on the title screen without starting.
If you’re familiar with the profiler or have tips on how to trace this kind of memory leak, I’d love some help!

(+1)

I know the basics, but that only the memory leak occurs in the browser is quite strange

Have you tried to generate an executable and launch it from Mac (without a browser) and check if the memory consumption of the process gets out of control at some point?

Hey, so I tried that, there's now a macOS executable available, so hopefully, you can play it without crash now !
I checked the memory usage, and it stays around 150 MB with a max at 200 once (I spawned 20 waves at once), no crashes so far!