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(+1)

I know the basics, but that only the memory leak occurs in the browser is quite strange

Have you tried to generate an executable and launch it from Mac (without a browser) and check if the memory consumption of the process gets out of control at some point?

Hey, so I tried that, there's now a macOS executable available, so hopefully, you can play it without crash now !
I checked the memory usage, and it stays around 150 MB with a max at 200 once (I spawned 20 waves at once), no crashes so far!