Thanks for support :)
David KBD
Creator of
Recent community posts
Thank you so much for your kind words and support! I'm thrilled to hear that my music has found a place in your game, and I'm looking forward to checking it out soon. Your feedback means a lot, and I appreciate you crediting the music. Best of luck with the demo release on Steam, and I hope your players continue to enjoy the music. Thanks again!
Thank you so much!
I've tried your game and really enjoyed it. However, I noticed a small issue. In one level, if you don't have the sword or bow, you can't complete it (left requires a bow, right requires a sword). Just a heads-up! Keep up the great work!
Screenshot: https://drive.google.com/file/d/1yHqoHXSkvz4SRlcb-dE0EmoeouG7gEaj/view?usp=shari...
That's great to hear! Music has a way of transcending genres and appealing to different tastes. It's always interesting when something outside of our usual preferences catches our attention. I'm glad you enjoy the metal elements in this pack despite not typically liking the genre. It just goes to show the power of music to surprise and resonate with us in unexpected ways. :)
No, credits are necessary. By purchasing the pack, you will receive the .wav files in addition to the exclusive tracks included in the paid version (a total of 17 tracks) and permission to use all the tracks in commercial projects. Credits are what interest me the most as other developers may come to know me through them.
Thank you for your interest.
Thank you for the suggestion :)
However, I won't be creating multiple volumes as it would bring back the same issue I currently have. I want to keep what I create for game jams separate from the packs I make with more time and quality. In my profile, there is already a very long list of packs, and there is no easy way to distinguish the jam packs. I don't want someone to access them without being warned that the quality in these cases is not the best.
I think I could name it a "Bundle" instead of "Pack" to differentiate it.
I believe that the "CC-By-ND" license fully suits my needs: anyone can use the music in their project, but modifications to the music are not allowed.
However, I am uncertain if real-time changes to volume, pitch, or speed would be compatible with the license.
It is likely that I will need to draft a custom license inspired by "By-ND" but allowing these modifications, although I am not certain.
You can consider that I am using the CC-By license as long as you don't need to make permanent changes to the audios.