I just added a new module: a rocket launcher! I also made improvements to the UI and the end screen, and added a secret cheat mode :D
Unfortunately the game still crashes on Safari due to a memory issue :(
Thanks!
I haven’t used the profiler in Godot yet, but I did check the monitors in the debugger while running the game on my Mac (directly from Godot), memory usage stays stable around 80 MB with a max at 100 MB.
I also used Safari’s web inspector (Timelines tab), and everything looks fine for about 140 seconds… then memory usage suddenly starts increasing very rapidly to around 9 GB. It happens even if I leave the game on the title screen without starting.
If you’re familiar with the profiler or have tips on how to trace this kind of memory leak, I’d love some help!