Oof, which mechanics weren't very clear? I will make those changes after the jam to try and make it clearer. Thats a major oversight for me.
You have a similar view of it as my wife does as far as the siphoning mechanic. She thought I should make each block siphon at different rates or something along those lines, I resisted because I wanted as little RNG as I could and didn't want to fall victim of feature creep. But i do understand that the game is a bit barebones overall. I never considered allowing them to create blocks or put time back in the block or anything. That could have been cool. You're right though, this could have been expanded more in several directions.
As far as the use of AI, I don't really understand the level of negativity for it. It's great for people like me that don't have a team and aren't skilled in all categories. It keeps game development within reach for us while we hone those skills. It's the people that let the AI make the whole game for them without any real changes or input from the user that are giving it a bad rap.
Thank you for the comment and the feedback, I really appreciate it. I'm glad you enjoyed the game overall.