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Oof, which mechanics weren't very clear? I will make those changes after the jam to try and make it clearer. Thats a major oversight for me. 

You have a similar view of it as my wife does as far as the siphoning mechanic. She thought I should make each block siphon at different rates or something along those lines, I resisted because I wanted as little RNG as I could and didn't want to fall victim of feature creep. But i do understand that the game is a bit barebones overall. I never considered allowing them to create blocks or put time back in the block or anything. That could have been cool. You're right though, this could have been expanded more in several directions. 

As far as the use of AI, I don't really understand the level of negativity for it. It's great for people like me that don't have a team and aren't skilled in all categories. It keeps game development within reach for us while we hone those skills. It's the people that let the AI make the whole game for them without any real changes or input from the user that are giving it a bad rap. 

Thank you for the comment and the feedback, I really appreciate it. I'm glad you enjoyed the game overall. 

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I think you misread it - the mechanics were clear!

Apart from that I totally get your point about feature creep. I have done many game jams (I think nearing 10 now), and all my games that were too ambitious always did worse than the polished barebones ones, so I think thats a great decision!

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You're right, I misread it. Though I did forget to mention that the crystals will vanish anywhere. I wanted to put my audio and visual skills to the test with this game. The feedback I have been getting has been really boosting my confidence overall.