Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Love the quick pacing of a single session and that you get straight to the action.

The movement controls feel a bit of, and did you purposefully not normalize the movement vector or was it intended to have the diagonal movement (w + a) be faster than vertical or horizontal?

I like the win98 aesthetics - a blast from the past.

Thank you, I thought I had normalized my movement vector, but it may have slipped my mind in the rush of the jam, will definitely be something to fix for future versions.