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Brendan_Jax

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A member registered Mar 24, 2020 · View creator page →

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I thoroughly enjoyed this game and I can really see how these mechanics can be used to create more complex puzzles and levels. I also particularly liked the aspect that sometimes you do have to look at the enemies, causing a temporary sense of danger, in order to get them into the right position to complete the puzzle, such as in the final level.

Perhaps a top-down character avatar may have better suited the game considering the rest of the level was top-down.

I also liked the tutorialization of introducing the player to new aspects of the game over 2 levels, as opposed to presenting them with walls of text explaining the game.

I agree with one of the other comments saying it would be interesting to incorporate other reflective components such as moving mirrors, refractive prisms, light slits, colour changing mirrors etc. and I think these components could be used to create some really interesting puzzles.

Overall I found the game to be enjoyable thanks to the interesting mechanics and puzzle solving.


Brendan (Team Lactose Intolerance)

Really interesting concept. I was really impressed by the voice detection and recognition as 95% of the time it responded correctly to the voice commands I gave.

I also really like the accessibility of this game. So often visuals become our focus but audio is just as important and this game does an excellent job of demonstrating that.

I would be very interested in seeing how this game and concept progresses further.

Well done.


Brendan (Team Lactose Intolerance)

(1 edit)

I found this to be a very interesting game that I quite enjoyed, and I can really see how the core mechanics demonstrated here can be used to create more complex and challenging puzzles and levels. 

I also really liked the visuals of the game, especially the grainy type of filter that was applied to the game. This grain filter made the game feel as though it was nighttime in the game, yet without the game being too dark to see what was going on.

I feel that perhaps the game could use some more audio whilst playing the levels, perhaps even the audio used on the how to play screen could be used for the levels as well.

Perhaps a tutorial level may be more effective than a How To Play screen for players that don't like having to read a lot.


Brendan (Team Lactose Intolerance)