Fun little game with some interesting mechanics, the only issue is often some of the mechanics are needed to proceed with the level before they are taught to the player, so I think the pacing of the tutorial could be adjusted, as well as the tutorial level design. If you are going to introduce mechanics one by one, a good loop to follow with each individual mechanic is teach how to use it, test the player's ability to use it, introduce a twist to its use, allow the opportunity for mastery. Overall I really enjoyed the game and the interesting mechanics.
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Thank you for playing and for leaving feedback! I'm interested to know which mechanics/levels you're referring to? I could've sworn I made every level solvable with only the current information that you have but I could be wrong!
I also added in some future mechanics in earlier levels to help speed through the levels (but they aren't required) and the intention behind those were to add replayability so when you learn about them you can think "Oh I've seen these before maybe I could complete the starting levels faster".
I found it quite difficuly to pass levels 1 and 2 just with the use of A/D and Space to jump, without the use of the right click to dash, I sorta just figured it our for myself that I could use it to dash around, defeat enemies and projectiles and that it resets on a kill so I can chain link them together. If I remember it was only introduced in level 3, but I needed it much before that. Overall I still really like the game, and found the dash attacks when chaining them from one enemy to another really satisfying.