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The sadly hilarious thing about this cell system is that it works, it just requires you to place each cell in the map manually... which actually is faster even than using a 3D tilemap tool like MAST. All the brute-force neighbouring cell detection is done in the editor and the results stored for use at runtime.

...Like I have spent months of my life working on stupidly over-engineered map and cell systems for these sort of games that collapsed under their own weight and then I do... this... in an afternoon. And it works. And I have most of a game in two days.

It's... aaaaaaaaaaaaaa