Oh yeah, they all blew it out of the water! The game wouldn't be the same without them. :)
I really wanted to give some polish to the platformer side, but kept running into strange issues in Godot. (like resources not being registered lol). In the end, I never got around to helping polish things up more. The fireball traps were all very last second also...
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Also quickly wanted to come back to say my perception of the difficulty/platforming was partly because when I got to the top I went straight to the right without the attack ability (saw this on Shovel's stream and I was like oh wait), so when I replayed that made a big difference in being able to attack! So I adjusted the rating accordingly, also strange issues in Godot is so relatable hahah.