Wow awesome job for your first game, great work!! The sprite work is fantastic and each player and enemy having idle, running, and attack animations is super impressive. I love your character designs and their attacks, everything looks really good and they all feel cohesive and a part of the same world. I put a couple spiders on the front line and the ranged mages behind them and it worked very well. I did experience a bug where I could no longer place troops after the first couple waves even though I had plenty of money and space on the field. The twist of spawning monsters to defeat the marauding heroes was a really neat idea too. A one minor nitpick is that the troops placed down faced towards the right even though the enemies came from the left side of the screen. It also would have been nice to have a brief text description of each troop before placing it. But overall this was a really cool idea and I had fun playing your game. The sprite work is awesome and the all the animations kick ass, great job!!
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Thank you so much for the kind words! The art is indeed by Pixel Frog (I also commissioned the Kobold and Wizard to match his style). I’m really glad you liked the game and the twist of spawning monsters to defend the dungeon.
Totally agree about the troop facing direction and the lack of descriptions—that’s on my list for the next update!
I’m actually planning to expand this idea further. Originally, I had a dungeon-building mechanic where you could spawn new entrances, letting multiple parties of heroes invade from different points. But it was too buggy to feel comfortable including in this build. I’d love to polish that system and add it back in soon!