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lukkio0808

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A member registered Jun 08, 2025 · View creator page →

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Hey! I liked the concept , we actually made similar concept games , that's awesome , great little run

https://itch.io/jam/shovel-jam-2025/rate/3733945

here is my game , will check out yours now

https://itch.io/jam/shovel-jam-2025/rate/3733945

here is my game , will check out yours now

https://itch.io/jam/shovel-jam-2025/rate/3733945

here is my game , will check out yours now

Awww man, this one’s the best I’ve played so far! The music and the art were absolutely perfect. The idea of making us type to play the piano? Genius. I even loved the little detail of mapping the letters to black and white keys — so clever! I’m not usually a fan of these kinds of games, but you totally got me with this one.

Couldn’t make it past 22% but it was super chill — usually these kinds of games make me want to destroy my mouse 😂 The music really helped keep me calm. Great job pulling this off in just a week!

Thank you so much for the thoughtful feedback! 🙏 I’m really glad the pacing and core gameplay landed well — I tried to keep it simple but satisfying. You're absolutely right about unit readability; making it clearer who's melee, ranged, or tank at a glance is something I’ll improve for the next version.

Also love the suggestions around room variety — towers, cobwebs, terrain changes — all great ideas that I’d love to experiment with 👀

Quick shoutout: all the sprite work, including the kobold, is by the amazing Pixel Frog! I owe them a lot for making the game feel so alive.

Thanks again for playing and for the super helpful feedback

Thank you so much! I'm really glad you had fun with it 🥹 — and yes, the pixel art is incredible, but full credit goes to Pixel Frog for the sprites! I just tried not to mess them up too much 😅

Totally agree with the feedback — the lack of unit info before summoning and the hallway glitch are both top priorities to fix. I’ll also look into the UI blocking magic targeting; that’s super helpful to know.

Really appreciate you playing and taking the time to share this 💜

The controls feel really nice—I even found a way to speedrun a level, haha!

The mechanic of capturing enemies with the ship is super fun and adds a unique twist.
The only thing I’d tweak is the afterimage effect on the jump—it felt a bit confusing to me. Maybe tone it down a bit so it’s less exaggerated.
Overall though, great job! The platforming feels super solid

I really liked the movement—jumping feels great and responsive, not floaty at all.

That said, the wall jump felt a bit too punishing. It’s hard to control, and I felt like I had almost zero influence over my trajectory once I committed.
Also, in the level where the wall jump is introduced, the spike hitbox at the very top felt a little too unforgiving.
Overall though, the movement feels solid—I’m looking forward to seeing how it evolves!

Great job! I got really invested in the gameplay.

It could be interesting if the prep stage let you layer your strategy more—maybe even by drawing on the screen or marking out your plan visually. That could add an extra level of engagement before the action starts.

We would love to get your feedback!
https://lukkio0808.itch.io/this-is-not-a-dungeon

Such a relaxing game, great job
I am impressed how well it catches my drawings 

We would love to get your feedback
https://lukkio0808.itch.io/this-is-not-a-dungeon

Thanks a lot! I’m really happy with how it turned out.
I actually had a full room placement system planned, but it wasn’t ready in time for the jam.
And yeah—the enemies are definitely too strong right now 😂. The only real strategy is spamming bears!

I agree with the other comment—a coyote time mechanic would really elevate this idea and make the platforming feel smoother.

Also, here are some fun concepts you could explore if you keep working on the game:

  • Incorporate the eraser more—maybe as a tool to delete hazards or clear parts of the level.

  • Give the pencil extra powers, like drawing walls to trap enemies or creating new paths for the lightbulb.

Overall, this is a really good game and I love the little character!

https://itch.io/jam/shovel-jam-2025/rate/3733945 this is mine , i liked yours !

I loved the game! The boss fight was really tough (in a good way). Also, huge respect for doing everything yourself—that’s impressive.
In my game I used assets for pretty much everything 😅. The only custom stuff I made was the floors and walls… and honestly, they don’t look that great yet.
But hey, that’s part of the process! This is a great first game—congrats! 

If I had to give some constructive feedback, I’d say the shooting sound is a bit too loud or distracting right now. Maybe lowering the volume a little could help keep the focus on the gameplay—it’s a small tweak but could make a big difference

Really cool concept! It would be awesome if you could prepare actions in advance—like setting up an arrow to shoot automatically when a unit steps into a spot. That would add a nice layer of strategy.

I also got stucked above the soda machine , but the concept is really cool , I would lower a little the SFX of the jump, great work!

We would love to get your feedback!
https://itch.io/jam/shovel-jam-2025/rate/3733945

We would love to get your feedback!
https://itch.io/jam/shovel-jam-2025/rate/3733945

Thanks a lot :) 
We were trying to find a way to make it feel more in the dungeon , will be probably having a third view of a bigger grid in the future

I loved the second level! It actually feels like it could make a great couch surf game for mobile—simple, fun, and easy to pick up with friends. Looking forward to seeing where you take it!

Very cool concept! It gave me a bit of a Final Destination vibe, which I really liked.

I think it would help to have more clarity on what you can actually interact with and how each item works.
Also, the timeline was a bit confusing—I think linking the timeline marks directly to each object would make it much easier to follow. Looking forward to seeing more!

I loved the idea! It honestly reminded me of my day job—trying to play LoL and suddenly getting random Zoom calls 😂.
I did feel like the minigame controls were a bit hard to manage though. Maybe with a bit more polish there, it’ll really shine. Looking forward to seeing where you take it!

I loved this one , controls were a little stiff , but it is awesome!

I loved the art , gameplay feel a little too slow sometimes , but if you can make it run a little faster this would be awesome , it is already great as it is 

Hey! https://itch.io/jam/shovel-jam-2025/rate/3733945 ill check yours now! 

Does anyone has this same issue? 

Hey! https://itch.io/jam/shovel-jam-2025/rate/3733945 ill check yours now! 

Hey! https://itch.io/jam/shovel-jam-2025/rate/3733945 ill check yours now! 

We would love to receive your feedback!
https://lukkio0808.itch.io/this-is-not-a-dungeon

Was not expecting it to get so hard, really great job!

We would be really happy to receive feedback on ours
https://lukkio0808.itch.io/this-is-not-a-dungeon

Thank you! I agree—the animations really carry the presentation. Big credit to Pixel Frog for the base assets, and I commissioned the Kobold and Wizard to match his style.
I’m definitely planning to refine the game further. Adding more feedback with SFX and VFX is high on my list, and I’d love to push the strategy side more in future builds. Really appreciate you playing and sharing your thoughts!

Thank you so much for the kind words! The art is indeed by Pixel Frog (I also commissioned the Kobold and Wizard to match his style). I’m really glad you liked the game and the twist of spawning monsters to defend the dungeon.

Totally agree about the troop facing direction and the lack of descriptions—that’s on my list for the next update!

I’m actually planning to expand this idea further. Originally, I had a dungeon-building mechanic where you could spawn new entrances, letting multiple parties of heroes invade from different points. But it was too buggy to feel comfortable including in this build. I’d love to polish that system and add it back in soon!

Just amazing! good job

Thanks a lot! Really glad you enjoyed it. The idea for the full game is to have the player manage over 20 rooms with different dungeon entrances—it’s going to be pure chaos!

Amazing art and great execution! Loved the mini-games—how did you even make this in 10 days? 😂