Hey! I liked the concept , we actually made similar concept games , that's awesome , great little run
lukkio0808
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Awww man, this one’s the best I’ve played so far! The music and the art were absolutely perfect. The idea of making us type to play the piano? Genius. I even loved the little detail of mapping the letters to black and white keys — so clever! I’m not usually a fan of these kinds of games, but you totally got me with this one.
Thank you so much for the thoughtful feedback! 🙏 I’m really glad the pacing and core gameplay landed well — I tried to keep it simple but satisfying. You're absolutely right about unit readability; making it clearer who's melee, ranged, or tank at a glance is something I’ll improve for the next version.
Also love the suggestions around room variety — towers, cobwebs, terrain changes — all great ideas that I’d love to experiment with 👀
Quick shoutout: all the sprite work, including the kobold, is by the amazing Pixel Frog! I owe them a lot for making the game feel so alive.
Thanks again for playing and for the super helpful feedback
Thank you so much! I'm really glad you had fun with it 🥹 — and yes, the pixel art is incredible, but full credit goes to Pixel Frog for the sprites! I just tried not to mess them up too much 😅
Totally agree with the feedback — the lack of unit info before summoning and the hallway glitch are both top priorities to fix. I’ll also look into the UI blocking magic targeting; that’s super helpful to know.
Really appreciate you playing and taking the time to share this 💜
The controls feel really nice—I even found a way to speedrun a level, haha!
The mechanic of capturing enemies with the ship is super fun and adds a unique twist.
The only thing I’d tweak is the afterimage effect on the jump—it felt a bit confusing to me. Maybe tone it down a bit so it’s less exaggerated.
Overall though, great job! The platforming feels super solid
I really liked the movement—jumping feels great and responsive, not floaty at all.
That said, the wall jump felt a bit too punishing. It’s hard to control, and I felt like I had almost zero influence over my trajectory once I committed.
Also, in the level where the wall jump is introduced, the spike hitbox at the very top felt a little too unforgiving.
Overall though, the movement feels solid—I’m looking forward to seeing how it evolves!
We would love to get your feedback!
https://lukkio0808.itch.io/this-is-not-a-dungeon
We would love to get your feedback
https://lukkio0808.itch.io/this-is-not-a-dungeon
I agree with the other comment—a coyote time mechanic would really elevate this idea and make the platforming feel smoother.
Also, here are some fun concepts you could explore if you keep working on the game:
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Incorporate the eraser more—maybe as a tool to delete hazards or clear parts of the level.
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Give the pencil extra powers, like drawing walls to trap enemies or creating new paths for the lightbulb.
Overall, this is a really good game and I love the little character!
https://itch.io/jam/shovel-jam-2025/rate/3733945 this is mine , i liked yours !
I loved the game! The boss fight was really tough (in a good way). Also, huge respect for doing everything yourself—that’s impressive.
In my game I used assets for pretty much everything 😅. The only custom stuff I made was the floors and walls… and honestly, they don’t look that great yet.
But hey, that’s part of the process! This is a great first game—congrats!
We would love to get your feedback!
https://itch.io/jam/shovel-jam-2025/rate/3733945
We would love to get your feedback!
https://itch.io/jam/shovel-jam-2025/rate/3733945
Very cool concept! It gave me a bit of a Final Destination vibe, which I really liked.
I think it would help to have more clarity on what you can actually interact with and how each item works.
Also, the timeline was a bit confusing—I think linking the timeline marks directly to each object would make it much easier to follow. Looking forward to seeing more!
Hey! https://itch.io/jam/shovel-jam-2025/rate/3733945 ill check yours now!
Hey! https://itch.io/jam/shovel-jam-2025/rate/3733945 ill check yours now!
Hey! https://itch.io/jam/shovel-jam-2025/rate/3733945 ill check yours now!
We would love to receive your feedback!
https://lukkio0808.itch.io/this-is-not-a-dungeon
We would be really happy to receive feedback on ours
https://lukkio0808.itch.io/this-is-not-a-dungeon
Thank you! I agree—the animations really carry the presentation. Big credit to Pixel Frog for the base assets, and I commissioned the Kobold and Wizard to match his style.
I’m definitely planning to refine the game further. Adding more feedback with SFX and VFX is high on my list, and I’d love to push the strategy side more in future builds. Really appreciate you playing and sharing your thoughts!
Thank you so much for the kind words! The art is indeed by Pixel Frog (I also commissioned the Kobold and Wizard to match his style). I’m really glad you liked the game and the twist of spawning monsters to defend the dungeon.
Totally agree about the troop facing direction and the lack of descriptions—that’s on my list for the next update!
I’m actually planning to expand this idea further. Originally, I had a dungeon-building mechanic where you could spawn new entrances, letting multiple parties of heroes invade from different points. But it was too buggy to feel comfortable including in this build. I’d love to polish that system and add it back in soon!
