I really liked the movement—jumping feels great and responsive, not floaty at all.
That said, the wall jump felt a bit too punishing. It’s hard to control, and I felt like I had almost zero influence over my trajectory once I committed.
Also, in the level where the wall jump is introduced, the spike hitbox at the very top felt a little too unforgiving.
Overall though, the movement feels solid—I’m looking forward to seeing how it evolves!