Thank you so much for the thoughtful feedback! 🙏 I’m really glad the pacing and core gameplay landed well — I tried to keep it simple but satisfying. You're absolutely right about unit readability; making it clearer who's melee, ranged, or tank at a glance is something I’ll improve for the next version.
Also love the suggestions around room variety — towers, cobwebs, terrain changes — all great ideas that I’d love to experiment with 👀
Quick shoutout: all the sprite work, including the kobold, is by the amazing Pixel Frog! I owe them a lot for making the game feel so alive.
Thanks again for playing and for the super helpful feedback