Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+3)

LLMs are now essential tools in development — they’ve effectively replaced traditional search.

I built my game from the ground up. I chose the tech stack myself, created all the UI components from scratch, and optimized everything for performance. My UI runs faster than most modern React apps — because I’ve been building software for over 20 years and witnessed the evolution of web technologies firsthand.

This is not a game cobbled together from boilerplate or template code. I made it myself. Yes, I used LLMs — every day, and a lot. Just like I use Google. Just like I read books. Just like I talk to real people to learn and improve.

The current “AI-generated code” category is misleading. It needs to be updated. Don’t devalue human effort just because modern tools are part of the process. My game is 99% human-made.

If that tag is required, maybe also add tags like “No Google”, “No Stack Overflow”, or “No Learning” — because that’s the level of gatekeeping it implies.

I wrote this reply myself, but used an LLM to help refine the text. These are still my thoughts — I just made them more readable. I also wrote the game’s documentation this way.

Does that really make my game “AI-generated”?

(+4)

I assure you that many, many games are developed without any use of LLMs at all. That means they're not "essential." 

The current tag is "AI-Generated Content." It sounds like you have some and therefore couldn't tag your content with "No AI." However, the new tag is only required for assets - not for ttrpgs or video games.

The way Itch implements AI disclosure is not quite satisfactorial. I think the textual disclosure as seen on Steam to be better. Also, the way these "tags" are shown, or rather not shown makes it feel like a hack. Also, some devs select those tags manually, adding to confusion of players and other devs. Not many people read this thread and understand how this really works. Maybe 5000 users read this thread. Probably less.

Itch currently has a yes or no and that might be ok for assets, but not for games. Customers look for different qualities in games and assets. Being AI free can be a vital quality for assets, so yes/no makes sense.

But players will have other standards for games. If they care for AI, it will be most likey be for the "content". To my understanding of language, content is what is shown, and not the method how it is shown. So, code is not content. It might be in some cases, but not generally. Using state of the art coding technologies and being lumped togher with ai slop creators is not really good for morale of developers. Not answering the AI disclosure might be prudent, but it is not elegant.