Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LEAVE CRITICISM HERE (1.1) Sticky Locked

A topic by Nicec00lkidd created Jun 28, 2025 Views: 1,708 Replies: 63
This topic was locked by Nicec00lkidd 88 days ago

Finished testing

Viewing posts 21 to 35 of 35 · Previous page · First page
(+1)

will there be a demo later?(l am from China, my English is not good, please forgive)

Developer

No problem at all! There probably won’t be another demo, but if it’s really necessary I’ll do another one

(+1)

There seems to be some sort of buffer corruption issue in Math Madness after you've triggered the secret ending in Chaos Mode.

It lasts until you restart the game. (May be macOS specific)

(1 edit) (+2)

"Come get your free box of Foxo O's!"

me still holding the one he gave me in the items tutorial

Yeah it's extremely petty but I think the scene would work better if he gave us a different item instead. Also there probably shouldn't be a comic in the playground as the Tutorial specifically states that those are only in orange rooms. And it would've been cool to get into that second yellow room somehow.

Regardless I had a lot of fun with Demo 2 and was impressed by all the overhauls- graphically speaking, not many Baldi fangames look this good without breaking stylistic consistency! My general feedback is the same however, being that I hope to see more secrets and more coherent lore in the full game- not just bite-sized scares at the end of levels. What you have cooking right now is still peak though don't get me wrong.

and don't think i missed the math madness icon being changed to the number 15

(+1)

You can get in the second yellow room, you just have to find a secret item.

Ooo gotta find that then

I know what's in it. I WILL NOT SPOIL ZE SURPORISER.

(+1)

idk when or how this happened but here's what i did
- played chaos and won the secret ending
-played math madness then lost
- played spelling run then lost
- played spelling run again and this showed up 

Developer

Thanks for listing the steps you took to get this! I’ve seen multiple people get this bug too

I don't think this is a glitch...For some reason...There's a 0.001% chance this is done on purpose...

why would it not be a bug if nicec00lkidd himself says its a bug

Good point.

I seen videos, And I'm wondering...What Could the Okay.wav in the Game files Be used for? Maybe a Secret ending in the full game where you meet someone simmilar to null. (I didn't listen to the audio, All I know is that whoever spoke in the audio was aware we were looking for secrets.)

(1 edit)

I think okay.wav is just a reference of the Undertale secret audio file "abc_123_a.ogg"

Unless it’s a coincidence.

This is after I listened to the actuall Audio, and The Random "Okay?"s Are kinda Creepy

you forgot other words from spelling run (words on spelling run from v1.0-v1.2)

(+1)

hi nice

i like how the game is nerfed itself since that i couldnt beat the legacy ver of ffs

and i beated chaos mode!!!

i hope nightmare mode comes out in demo 3 (also please make it nerfed so we can play easier thanks)

(+1)

will you bring back the feature that if someone plays the game at night will the menu too like the legacy?

Developer

Yes

you added the boop back! well, partially. you can click on his nose, but not his shirt. i also like the quick comic (ctrl+click comic (i didn't notice i did alliteration there))

(+1)

i guess i could go ahead and leave some feedback a long boring rant here lol

-that was pretty good and i enjoyed it! the tutorial is absolutely gorgeous first of all

-nothing really of note about chaos, it's good but its kinda disappointing how the ending is completely unchanged from normal mode (perhaps it could be made more unique)

-the new dithering used on the new sprites in my opinion is pretty ugly compared to what was used everywhere else. doesn't really ruin anything though and that's just my opinion

-the new fire sprite looks nicer compared to the older one but looks... too small and puny, like it barely looks like a threat. if anything it looks more like something out of ybbr

neither of the sprites look like they match with the actual icon which is something to consider

the main meat of what i want to talk about however is the extras,,.. they were also pretty good (although due to my horrible math skills i watched someone else beat math madness for me)

-most issues with spelling run have already been noted (the tiny resolution and foliage covering words) so i wont talk about that here, it's great nonetheless (although i wonder if anyone's seen how the words can be seen when looking back which i can't say seems intentional)

-math madness is good as well, and i don't have anything to comment about aside from the final round. i'm a fan of the sparkles but i don't think the flashing was that necessary, it seems distracting and overall too much

if i had to replace it, i had the idea of putting a spotlight over foxo, you, and the other player, which i think could increase tension a bit without overdoing anything

the other thing though is the music. i hate to be saying this (and the song itself is good) but it couldn't be more predictable if it tried, as the instruments and the general chord progression (?) of the song is pretty typical of your music style at this point. again, nothing bad about the song itself but like it doesn't really fit with the other songs in the ffs soundtrack either and could be more unique

-oh yeah another thing; the game seems to have intended lore but never once is it gone into in depth which is pretty disappointing. i hope the full game does expand on the storytelling and gives us a bit of a... heh.... closer look 👀 on what story is actually being told here (same with ybbr i guess whenever that gets worked on again)

i hope i wasn't too harsh on anything, and i'm pretty interested to see where the game goes in the full release,,,, hope some of these things can be taken into considerationoin!

(-3)

Very long topic that nobody gives a fuck about

ok bor

Developer

This is a good topic that I care about. Thanks for playing!

  • The reason why the Chaos (secret) ending is the same is because the way it was intended to look was already done back in 1.2. Considering 1.2 was made during 2.0’s development, all the new stuff in 1.2 pretty much already has the stylistic improvements that 2.0 has
  • I might re-render all the sprites at some point so they have consistent dithering. It’d be a chore but it’d make the game look better
  • The fire was a last-minute decision for someone lmao
  • Both extra modes need a TON of fixing. I’m glad a lot of people have already noted their criticism, because that’s what a demo really is for lol. Both are probably gonna get a slight visual overhaul before 2.0 releases
    • Final round music in Math Madness was also very last-minute. I’ll change it before 2.0’s out
  • I’ve got the lore in good hands. Don’t worry

hellos and thnakes for your repsonese!!! glad to hear that things are being addressed

-what i meant was about the regular/elevator chaos ending which is the exact same one from normal mode, isn't bad or anything but maybe -you could come up with something new for it

-if you do do that you might want to try to find a version with the original pdn dithering (the one that was used in ybbr) i know this is nit-picky as hell but the new one they added in an update has strange artifacts

-given the nasty comment on another thread (which is likely what prompted the change) it did seem pretty last-minute lol. me and david were basically in agreement with our stance on that and the music

-as for the lore thank god lmao

good luck on development !!! still pretty excited for the full release

don't think i didn't notice you made the math madness icon 15 (although my games have stupid in-jokes too so i cant complain LOL)

I know this is just a minor issue but in the "Spelling Run" end screen, in Foxo's right eye, there is a strange orange/yellow line.

Not sure if this is intentional.


(+1)

The whole game is great and all, it's just foxo jumps alot wich made it a little harder for me to beat normal and chaos, can you just make the chances of foxo jumping a little lower but not as the legacy one i want it a little diffcult too, other than that the game is amazing! I hope it keeps getting better and better like that!

(+1)

I'd like to know why does Foxo appear in random places in Chaos Mode. Like, sometimes he's near me, sometimes he's at the other side of the map. Why? Anyways this is a great demo. Keep it up! - NULLIRUPT.

(+1)

Hello! In the next demo, if you add night mode, can you please nerf it?

Cause in the other versions the mode was very hard

And if you can, to change the menu? To look something more like...new?

Developer locked this topic
Viewing posts 21 to 35 of 35 · Previous page · First page