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This is a good topic that I care about. Thanks for playing!

  • The reason why the Chaos (secret) ending is the same is because the way it was intended to look was already done back in 1.2. Considering 1.2 was made during 2.0’s development, all the new stuff in 1.2 pretty much already has the stylistic improvements that 2.0 has
  • I might re-render all the sprites at some point so they have consistent dithering. It’d be a chore but it’d make the game look better
  • The fire was a last-minute decision for someone lmao
  • Both extra modes need a TON of fixing. I’m glad a lot of people have already noted their criticism, because that’s what a demo really is for lol. Both are probably gonna get a slight visual overhaul before 2.0 releases
    • Final round music in Math Madness was also very last-minute. I’ll change it before 2.0’s out
  • I’ve got the lore in good hands. Don’t worry

hellos and thnakes for your repsonese!!! glad to hear that things are being addressed

-what i meant was about the regular/elevator chaos ending which is the exact same one from normal mode, isn't bad or anything but maybe -you could come up with something new for it

-if you do do that you might want to try to find a version with the original pdn dithering (the one that was used in ybbr) i know this is nit-picky as hell but the new one they added in an update has strange artifacts

-given the nasty comment on another thread (which is likely what prompted the change) it did seem pretty last-minute lol. me and david were basically in agreement with our stance on that and the music

-as for the lore thank god lmao

good luck on development !!! still pretty excited for the full release

don't think i didn't notice you made the math madness icon 15 (although my games have stupid in-jokes too so i cant complain LOL)