I get excited when I try games that have a great possibility to become amazing, so I tend to get overly enthusiastic with suggestions and ideas to the point that more than half the time I get devs telling me they feel I am trying to design their game for them or steal their games, when really I just want to help. I didn't feel that you were offending me, I just wanted to make sure that you didn't think I was trying to hijack your concept.
That being said, I definitely like the idea of the between zone. A lot of the NSFW clickers and idlers I play have another screen where you have an office, and in that office you buy furniture that gives permanent stat boosts like overall production costs or buffs with clauses (for example, all employees who work alone get 5% more increased income, meaning employees like the girl in the glass but not the lovers). It allows you to save up for what you want to buff first, giving a bit of a 'your own playstyle' options so a player can focus on a particular character or speed or income or whatever.
I'm a stickler for customization and cosmetics in most games. So, if you ever add anything to waste money on like alternate outfits for some sprites or cosmetic furniture, I'd definitely be thrilled for that.