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Well, I'm always here if you need suggestions or advice. Just shoot me a message and I'll be glad to toss some concepts your way. 

I did think of one small thing I'd like to request if you ever make your own sprites; I'd love to see a succubus since you have broken into the realm of fantasy with a goblin girl (who is just chilling in her underwear apparently lol).  Making detailed sprites isn't too hard btw, I made a bunch since 2003, such as this animated gif I am using of Morrigan Aensland, but it can be time consuming. My longest animated gif loop was about 36-50 frames and took me a total of like 13 hours just editing from a 5-frame one that had a lot less detail. But it was more detailed  than the ones in your game, and as I said, I had a base model to work with. If I were you, I'd just crop different parts from the ones you have and assemble them into new women with a bit of hand-editing. ;) Like the bunny manager, for example... crop out her ears and trim off the lower part of her hair into a neck-length bob. Lighten her skin. Add a little bun on the back of it and color her to look like she is in a skirt with stockings and a blazer and bam! you have an elegant secretary or CEO chick to act as a new assistant, all without having to do major redrawing or animation editing.

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I will thanks for the offer! The advice you have given thus far has been wonderful. 

I'm trying to edit sprites and change animations. They are often not the best but it's something :P. With the amy minigame I started drawing her unpixelated and she wasn't even meant for the game just felt like she fitted in. It took a really long time so still trying to figure out what is best. I do feel like I'm getting better at editing the pixel art style but indeed it's really time consuming. Also about the succubus I actually wanted to make a hell zone with more clicker based progression so a succubus wouldn't be too far fetched and will def be part of an update later down the line. For now however I'll keep focussing a bit more on the main brothel, still getting a lot of QoL feedback.