Thanks, I'll see if I can somewhere at an option for that sounds like a great idea!
Probane
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Hey, thanks so much for your reply again and sorry for the late response. I've been busy with a new job this past week and needed a bit of time to settle in. I've been checking in from time to time but haven’t been able to keep up with comments. That said, I really appreciate the extended testing. While I was building, I knew I was probably missing a few things. Developer tunnel vision, you could say :P
All the points you brought up are, once again, absolute gold.
UI
I didn’t even notice the Amy minigame overlapping the settings menu, and I see now that even the dialog where Amy is mentioned is in front of it too. Thanks for catching that. I’ll look into separating the upgrades with outlines or maybe a line separator. I’ll test what looks best.
I also tested windowed mode quite a bit because it kept messing up the UI. I thought I fixed it, but I guess not. Strange how it stopped working again.
I agree that the currency feels a bit oddly branded right now. I might just add a dollar or euro sign. Since it’s a brothel, it’s probably just plain cash. Funny enough, I hadn’t really thought about it before this.
Amy
I made her clickable indefinitely so players could choose when they were done with her, kind of like a gallery function in other games. I wanted players to have full control instead of forcing an ending. It might feel a bit out of place in the main game loop, but I’m not sure yet if I want to change it. That said, extending the profit timer with upgrades sounds like a really good idea.
The current spawn rate for Amy wasn’t intended. I think I underestimated how much the cooldown decreases. I’ll rework that.
I also wanted Amy to stay clickable even while walking away, kind of like how it feels when you just miss your bus. I know that sucks, so I wanted to avoid that frustration. But if the question mark disappears, it might not be intuitive that she’s still clickable. It also sounds like the question mark isn’t being cleaned up properly. I’ll check that too.
Upgrades
The 2x upgrades came from a lot of feedback saying the game felt too slow, especially late-game. I thought this was a good way to balance things better. I really want to focus on making more content for longer playtime, instead of just slowing things down or adding resets. That would feel like lazy game design and unfair to you all. I’ll definitely test to make sure the new upgrades don’t make the next employee sequences too fast.
House
I actually do have a shower girl in the works. I just haven’t figured out the shower particle effects yet, and it’s a bit tricky to rebalance the game after inserting a new girl into the current lineup. It’ll take a bit of time because of how everything is set up right now.
I also dislike the chandelier placement and some other decorations. Good news though, I’ve got a solution for that coming in the next update.
Customers
I was really hoping someone would give me feedback on the customers, so thank you. I actually forgot to add the global customer upgrades. They’re finished, just not connected to the UI yet. I’ll make it so customers give money based on your current income per second, and maybe even add a multiplier depending on the tier of the employee they visit. I’ll also look into the duration of their visits.
Next update
I’ll be focusing on house customization next and trying to implement as much of your feedback as I can. So definitely look forward to it :)
Thanks again for your amazing feedback. It really means a lot to see your commitment to the game.
Hey, thank you for commenting! I'd love to release the game on Steam eventually, it’s definitely something I’m thinking about. Right now the $100 Steam fee is a bit tough to justify since the game’s mostly just a passion project and I've only made a few bucks in donations but it’s definitely something I’d like to do in the future if support picks up!
First off, sorry for the delayed response. I honestly needed a day to work through your comment. Thank you so much for the clear and extensive feedback! You've given me a ton to work with, and I genuinely appreciate how much thought and care went into it. It really means a lot to see someone care this much about the game and where it can go.
I’ve already made a few of the UI changes you suggested in my internal version. The settings button is now moved to the bottom-left corner and changed to a gear icon, which immediately felt better. I also completely agree with your point about closing the settings menu. I’m not sure why an X didn’t cross my mind when I first built it, but that’ll be added in as well. More settings like a windowed mode are also on the list, being forced into Fullscreen has bugged me too.
You’re not alone in wanting better camera controls and aesthetic customization. A dynamic camera is something I’m actively working on, and it’ll likely be included in the next update. As for customizing the brothel itself, that’s definitely on my mind, but I need to think through the interaction design first. I’d like to avoid cluttering the UI with more buttons, so I want to come up with a smooth way to integrate it. It’s on the roadmap, just might take a little longer to land.
Funny enough, upgrade names did used to be unique! But when I was implementing the save system, I made things more generalized and ended up stripping that away. You're absolutely right that playful naming adds personality, and I’m planning to bring that back. I really like your examples, they strike the exact tone I want for the game.
About the bugs section. I should be able to easily fix all of them. making the faces a bit more lighter might take the longest though. Also the roof tile I didn't have time for it in my original version but now I feel like I've indeed been ignoring it for too long :P. I do have to think about the Amy minigame a bit though I haven't thought up a way to incorporate some more story into it. Might need to build a dialog system or something.
Again, huge thanks for this feedback. You covered a lot, and your suggestions hit the mark. I’ve already incorporated a few changes and have the rest on my list. Feel free to keep sending ideas and I’ll definitely be in touch if I hit a wall on any of them.
I will thanks for the offer! The advice you have given thus far has been wonderful.
I'm trying to edit sprites and change animations. They are often not the best but it's something :P. With the amy minigame I started drawing her unpixelated and she wasn't even meant for the game just felt like she fitted in. It took a really long time so still trying to figure out what is best. I do feel like I'm getting better at editing the pixel art style but indeed it's really time consuming. Also about the succubus I actually wanted to make a hell zone with more clicker based progression so a succubus wouldn't be too far fetched and will def be part of an update later down the line. For now however I'll keep focussing a bit more on the main brothel, still getting a lot of QoL feedback.
Haha I read the piece about the clicker gimmick and instantly started working on it. It's pretty much done but I think it will take a bit of time before I will release it. I'm right now looking into making the game more brothel like. with customers walking in and out and having interaction with the employees.
Do you remember what that brothel managing game was called? I'm interested to see how they handle interactions.
Good to know. I'll keep it in mind for the future. Right now I'm focusing on trying to really make it a brothel. Got a lot of feedback on that the citizens on the left don't really participate in the brothel and there is no real customer sequence. so maybe indeed an office could also give the feeling more that you're really managing a brothel.
I really don't mind you designing. For example I would've never thought of adding an office myself I was thinking more of like a different clicker zone like a beach and a casino and if you advance there you get passive bonusses back at the brothel. Also all the feedback I got showed me there is still a lot to improve on the main brothel so it keep me grounded and focussed! I can't thank you enough haha
Same I think prestige is just to repetitive especially because it doesn't give any new content really just repeating the old content but now faster. Also I wasn't trying to put you down for designing the game I think it's awesome what you told me! I appreciate it a ton that you're thinking about how to improve the game. I also agree on QoL should be improved in the game, it's a good next step.
Glad the game wasn't breaking your pc. Still it's a weird occurrence that only this game triggered the issues. I'll look into it.
Thanks for the long reply! I think what you laid out is awesome. Lot of good points. I will make a bullet point list in a bit with player feedback and see what I can use and how I can make it feel as good as possible. I don't have much time right now so sorry I can't reply with a longer reply but I think what you said about the Amy minigame is great, I wonder how the left side customers will look with a free camera. Was thinking about making like a garden section on the right but still have to design it.
Anyways thanks for being nit-picky it helps out a ton :D
Thank you so much for the feedback! I really appreciate it. I've played tower wizard before, great game. I will try out magic archery some time.
I was thinking of going more into the Realm Grinder way of doing things with a couple of different zones. Then feed these zones back into the main brothel for increased production.
You're right in saying that it feels less like a brothel because of having no customers and rooms. So I will go back to the drawing board to see what I can do to help that. Maybe even turn away from the direction I wanted to go into will have to see if I can think up something.
Also the % is so right. I once experienced it in this nutaku game it's just very good visual feedback.
Once again thank you so much for the feedback!
you're practically designing the game for me :P thank you very much. That's indeed a good next. perfect for making a next version without it being too long development time wise. I'm also thinking about a bigger update with maybe an in between zone with some other mechanics like I saw in another idle game. So that can buff the brothel instead of prestige's. Think prestige is pretty much just milking content.
I'm just using unity's playerprefs. I can add a button that will reset progress if you want to.
EDIT: I do understand your concern and will fix it in the next update
EDIT 2: I just uploaded V0.2.1 from this version onwards it shouldn't store data anymore in the registry and will automatically remove any data stored there previously
