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Hey, thanks so much for your reply again and sorry for the late response. I've been busy with a new job this past week and needed a bit of time to settle in. I've been checking in from time to time but haven’t been able to keep up with comments. That said, I really appreciate the extended testing. While I was building, I knew I was probably missing a few things. Developer tunnel vision, you could say :P

All the points you brought up are, once again, absolute gold.

UI

I didn’t even notice the Amy minigame overlapping the settings menu, and I see now that even the dialog where Amy is mentioned is in front of it too. Thanks for catching that. I’ll look into separating the upgrades with outlines or maybe a line separator. I’ll test what looks best.

I also tested windowed mode quite a bit because it kept messing up the UI. I thought I fixed it, but I guess not. Strange how it stopped working again.

I agree that the currency feels a bit oddly branded right now. I might just add a dollar or euro sign. Since it’s a brothel, it’s probably just plain cash. Funny enough, I hadn’t really thought about it before this.

Amy

I made her clickable indefinitely so players could choose when they were done with her, kind of like a gallery function in other games. I wanted players to have full control instead of forcing an ending. It might feel a bit out of place in the main game loop, but I’m not sure yet if I want to change it. That said, extending the profit timer with upgrades sounds like a really good idea.

The current spawn rate for Amy wasn’t intended. I think I underestimated how much the cooldown decreases. I’ll rework that.

I also wanted Amy to stay clickable even while walking away, kind of like how it feels when you just miss your bus. I know that sucks, so I wanted to avoid that frustration. But if the question mark disappears, it might not be intuitive that she’s still clickable. It also sounds like the question mark isn’t being cleaned up properly. I’ll check that too.

Upgrades

The 2x upgrades came from a lot of feedback saying the game felt too slow, especially late-game. I thought this was a good way to balance things better. I really want to focus on making more content for longer playtime, instead of just slowing things down or adding resets. That would feel like lazy game design and unfair to you all. I’ll definitely test to make sure the new upgrades don’t make the next employee sequences too fast.

House

I actually do have a shower girl in the works. I just haven’t figured out the shower particle effects yet, and it’s a bit tricky to rebalance the game after inserting a new girl into the current lineup. It’ll take a bit of time because of how everything is set up right now.

I also dislike the chandelier placement and some other decorations. Good news though, I’ve got a solution for that coming in the next update.

Customers

I was really hoping someone would give me feedback on the customers, so thank you. I actually forgot to add the global customer upgrades. They’re finished, just not connected to the UI yet. I’ll make it so customers give money based on your current income per second, and maybe even add a multiplier depending on the tier of the employee they visit. I’ll also look into the duration of their visits.

Next update

I’ll be focusing on house customization next and trying to implement as much of your feedback as I can. So definitely look forward to it :)

Thanks again for your amazing feedback. It really means a lot to see your commitment to the game.

(+1)

Hey, no worries. I was starting to think I had given you too much feedback as a solo developer, but I was glad to hear it was just something else. I'm just happy that I'm able to provide feedback for any game, and have it be noted. Playing games and taking notice of things in them is one of the things I know I can do, so I'm happy to do it when it makes a difference.

Also, feel free to hit me up on discord if you want to have my opinion on features before they get published, so you don't need to shift through such walls of text. Either way, thanks for reading all of that!