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(+1)

Hey man! Awesome update! This comment is not only going to be about the issues I found, but also about some of the things I need to appreciate about this new update 0.3.

So first of all, the new house is really amazing. Everything makes more sense now, from the latina nurse having her own hospital room, to the lowered ceiling of the basement. It feels a lot better now, and the new staircase is a clever way to hide walking animations between floors.

The new customer interactions are really nice as well, however I feel like there should be upgrades to increase the speed of those appearing as well, as well as the income of how much they make you. Currently, it's just a nice little detail and don't really make profit. I'm getting trillions in tips, when I have octillions in my bank.

Secondly, the UI changes are really appreciated. The settings menu has been moved away, and the new house's front door is on the right so that the HUD doesn't overlap with it. Really clever. You've also changed the upgrade names which is a lot better. However, I feel like the upgrade system needs a little bit more clarity;

When you have multiple upgrades available, it's a little difficult to separate them. The only thing really separating them is the red text, so I would recommend adding thin outlines to the upgrade boxes themselves to make it more clear. The same for the upgrade names as well, because the name of the upgrade and green text share the same background, so it can feel like part of the same text, just discolored. Try to play around with this.

I also do like the new option to buy more employees at once, but it's not immediately clear what the choices mean. 50% could either mean 50% more employees to what you have, or using 50% of your total wealth to buy as many as you can. It becomes clear that it's the latter, however there is no clarification on how many you're actually buying, just how much you're spending. This feels like an oversight, especially when there's no option to sell employees to a lower round number.

As for the rest of the UI, I'm overall enjoying the changes. Zooming is now a lot easier, and the settings include a windowed mode, but there is a small issue with that. The UI elements adapt to the window size, so on larger scales like fullscreen, for example, the shop window either partially or completely obstructs both the currency/s counter, as well as the bank total. Furthermore, it wouldn't be a bad idea to clarify what this currency is, so I can stop calling it "currency".

Next up, I really like the changes to Amy. She's been called out in the game by name, and it now makes sense what it is. Also per my request I can no longer accidentally stop the minigame, and there's upgrades to make it more worthwhile. But maybe you were expecting this, there's issue here too:

Firstly, you can keep masturbating her even after the timer is over, with the orgasm meter filling up. I assume this to be a bug, because I sure don't profit from it. Also, I do know that I wanted her to appear more through upgrades, but this feels a little too frequent. I think better upgrades would've been ones that extend the timer of the minigame itself or one that clicks it for you, for instance. I'm not complaining though, it just feels a little unbalanced.

Secondly, her minigame can be started as she's walking away, just as long as her question mark is up and you're able to click on her. To add to this, the question mark lingers for a while after she's left, presumably because she's killed off further off-screen. But no, it doesn't seem intentional. Either make the minigame unobtainable right as she starts walking away, or make the question mark hover over her as she  leaves as a way to say "Wait, come back!". This was an exploit in the previous version too, but I used it to my advantage.

Thirdly, her dialog box pops up when you click on her again after restarting the game, making the text in it incorrect. Also the layer her minigame's on shouldn't take precedent over the settings menu, because it means you can't quit the game through it while it's up. Also the contrast on the timer could be better as the countdown is light pink with no borders, and the background is a light beige. Small things.

Now for some more general stuff, maybe even nitpicks. So firstly, I'm unsure of the 2x global multiplier upgrades as they feel a little too powerful, especially since you get so many of them. I got them while I had already got everything so I don't know how it affects gameplay, but I must imagine it speeds it up quite a lot. That's why I would've gone for a 50% increase, instead. 

Secondly, I'm really liking the house as I said, but there's some minor nitpicks I have with it. The shower still doesn't have a purpose, for instance. I assume you had planned to have a showering employee there at some point, or still do, but now it's just decor. Which is fine, decor is fine, but a shower like that sets expectations especially earlier on in the game. As for the basement, I love how low it is now, you can even fit a second floor under it. It looks so much better, in all the right ways. The only issue I have with it is the chandeliers which are not centered. It does add character, but it can feel a little off to some. The chandeliers are not centered on the top floor either, but you can't notice them as easily. 

More on the customers, I like that they walk in and masturbate, despite how little it nets me. It feels like a natural progression, but I think you could tweak some of the animation durations to better match how long it would take to reach climax. I don't think a few strokes is all it needs, and the cowgirl especially does it really fast considering how slow she's going. Also there seems to be a hard limitation of one customer in the house at a time, which could be the reason behind the short sessions. If you could have more people at the same time, you could have them stay in for longer, though there's probably a good reason this isn't already the case.

Aaaand lastly, the gear icon, as well as the X in the settings menu are off-center, just by a pixel or so.

Alright, I think that was it. Amazing update. You added a lot, tweaked a lot of things, and certainly improved the game by a lot. I don't have anything else to add now, just keep doing what you do best. Sorry for the longer text!

Hey, thanks so much for your reply again and sorry for the late response. I've been busy with a new job this past week and needed a bit of time to settle in. I've been checking in from time to time but haven’t been able to keep up with comments. That said, I really appreciate the extended testing. While I was building, I knew I was probably missing a few things. Developer tunnel vision, you could say :P

All the points you brought up are, once again, absolute gold.

UI

I didn’t even notice the Amy minigame overlapping the settings menu, and I see now that even the dialog where Amy is mentioned is in front of it too. Thanks for catching that. I’ll look into separating the upgrades with outlines or maybe a line separator. I’ll test what looks best.

I also tested windowed mode quite a bit because it kept messing up the UI. I thought I fixed it, but I guess not. Strange how it stopped working again.

I agree that the currency feels a bit oddly branded right now. I might just add a dollar or euro sign. Since it’s a brothel, it’s probably just plain cash. Funny enough, I hadn’t really thought about it before this.

Amy

I made her clickable indefinitely so players could choose when they were done with her, kind of like a gallery function in other games. I wanted players to have full control instead of forcing an ending. It might feel a bit out of place in the main game loop, but I’m not sure yet if I want to change it. That said, extending the profit timer with upgrades sounds like a really good idea.

The current spawn rate for Amy wasn’t intended. I think I underestimated how much the cooldown decreases. I’ll rework that.

I also wanted Amy to stay clickable even while walking away, kind of like how it feels when you just miss your bus. I know that sucks, so I wanted to avoid that frustration. But if the question mark disappears, it might not be intuitive that she’s still clickable. It also sounds like the question mark isn’t being cleaned up properly. I’ll check that too.

Upgrades

The 2x upgrades came from a lot of feedback saying the game felt too slow, especially late-game. I thought this was a good way to balance things better. I really want to focus on making more content for longer playtime, instead of just slowing things down or adding resets. That would feel like lazy game design and unfair to you all. I’ll definitely test to make sure the new upgrades don’t make the next employee sequences too fast.

House

I actually do have a shower girl in the works. I just haven’t figured out the shower particle effects yet, and it’s a bit tricky to rebalance the game after inserting a new girl into the current lineup. It’ll take a bit of time because of how everything is set up right now.

I also dislike the chandelier placement and some other decorations. Good news though, I’ve got a solution for that coming in the next update.

Customers

I was really hoping someone would give me feedback on the customers, so thank you. I actually forgot to add the global customer upgrades. They’re finished, just not connected to the UI yet. I’ll make it so customers give money based on your current income per second, and maybe even add a multiplier depending on the tier of the employee they visit. I’ll also look into the duration of their visits.

Next update

I’ll be focusing on house customization next and trying to implement as much of your feedback as I can. So definitely look forward to it :)

Thanks again for your amazing feedback. It really means a lot to see your commitment to the game.

(+1)

Hey, no worries. I was starting to think I had given you too much feedback as a solo developer, but I was glad to hear it was just something else. I'm just happy that I'm able to provide feedback for any game, and have it be noted. Playing games and taking notice of things in them is one of the things I know I can do, so I'm happy to do it when it makes a difference.

Also, feel free to hit me up on discord if you want to have my opinion on features before they get published, so you don't need to shift through such walls of text. Either way, thanks for reading all of that!