No problem. Your reply is the reason I make these honest reviews, I just want you to know what there are people out there that have been positively impacted by what you are doing, and you deserve to be aware of how those people feel about your game.
Wibiz
Recent community posts
I'm actually really enjoying this game. I typically avoid games like this as they tend to be similar and generic, but this game has genuine effort and passion put into it, and it shows. The game fits well within the established universe, and you have some talented writing skills to make it immersive within the confines of the parody.
The gameplay is varied, and I had a lot of fun progressing and deciding what weapons to give to the characters, what skills they should advance, and how to tackle certain dungeons. This is not anything you could find in any of the other VN games, parodied from other games or not. You have my utmost respect for that. You are absolutely killing it.
There's also so many tiny little details I hugely appreciate. You have transition animations, automatic day/night transitioning, pressure to advance with the jail timer, fair death penalty from dungeons, tasteful use of pixel graphics, etc. Just amazing. This is well done, and really, really fun to play. This is the sort of game I could see myself paying for, if I had any money to spare. Thank you for making this.
So this is just a reskin of the anomaly evolution game, and I don't mind that, because this is actually pleasant to look at, and it caters towards a wider audience. However, I have a massive issue with this game, like I did with the other one.
My issue is the fact that you simply cannot idle in this game. The gameplay is slow, which encourages waiting, but you simply cannot do that with the active gameplay of those bacteria that halt your progress unless killed. I can't just step away and expect to get more profit, and that really, really sucks. It simply makes the game unfun, although ironically I believe this attempt was to make the game more engaging.
I wouldn't mind that if I could choose. But, I can't. I cannot play the game like I want to play it, I can't play it how I could play a hundred similar games to this. There's just nothing to be gained from this forced angle in gameplay. It's just intentional stagnation, and I do not get it.
So, good game. Just you know, mechanically unplayable. Just in my opinion though.
Played this for 5 hours, and I've been enjoying it quite a lot. But holy hell, this shit is hard. 5 pegs and above becomes impossible for my pea brain. I like challenging puzzles, but this is difficult. Especially that ranking system, whatever the hell that is, it makes everything so stressful. I would like to play it more, but I feel like I can't progress at all since I simply cannot for the life of me fathom those harder challenges. Even 4 pegs is bit of a stretch at times. Still, the game is very well done regardless, so you've done well. The massive difficulty spike is my only complaint.
The engine upgrade seems to stop me from launching the game. I'm getting a consistent error log, can you look at it and see if it's something you can fix? Here it is:
I'm sorry, but an uncaught exception occurred.
While loading the script.
Exception: G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage_ren.py and G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage.rpy conflict, and can't exist in the same game.
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "renpy/bootstrap.py", line 376, in bootstrap
renpy.main.main()
~~~~~~~~~~~~~~~^^
File "renpy/main.py", line 435, in main
renpy.game.script.load_script() # sets renpy.game.script.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "renpy/script.py", line 421, in load_script
self.load_appropriate_file(".rpyc", ["_ren.py", ".rpy"], dir, fn, initcode)
~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/script.py", line 962, in load_appropriate_file
raise Exception(
"{} conflict, and can't exist in the same game.".format(" and ".join(i[1] for i in rpyfns))
)
Exception: G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage_ren.py and G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage.rpy conflict, and can't exist in the same game.
Windows-11-10.0.26100-SP0 AMD64
Ren'Py 8.4.1.25072401
Mon Oct 20 05:00:52 2025
Sure, I've played quite a few idle games in the past. I can give some ideas, but this is just from the top of my head. Thanks for replying by the way, I'm always glad to give feedback for a game that deserves it. Anyway, here's what I can think of now;
Most idle games become more engaging as you can see your progress manifest physically, showing how far you've come. Cookie clicker does this with its milk system, and others might make some slight aesthetic changes. In this game, I think slight visual changes would be the way to go, and what I mean by slight visual changes could be something like the background changing in colour, the tentacles unlocking more textures as they get used (suction cups, warts, etc.), or very expensive items in the game that take a lot of time to get. The most expensive thing is for 5000 points, but you have a counter for like a hundred thousand. Might as well use it.
One other thing is achievements, stuff like clicking the breasts 500 times, making the girl cum 10 times. You know, basic stuff like that. It might not be a direct upgrade for gameplay, but it is something for the player to do. Of course, it's always better when achievements are rewarded, like how the breast achievement could unlock new piercings, or something else minor. It's always great when there's something else you can do aside from the idle content, something else to focus on, and achievements is a great way to do it, and it doesn't affect gameplay that much.
One other thing is that many idle games have an "active" option in progression. With cookie clicker it's the golden cookie and pairing that with the grimoire for crazy combos. You have something similar here with the egg system, and I could see that getting explored further. If you add more items with more cost, then there's greater incentive to try to get more points some other way than just waiting. But yes, the prices would need to be really high.
Also depending on the size of this game, I wouldn't mind more repeatable upgrades. Everything you can buy in this game has an unlockable customisation that comes with it, but there can be upgrades just for the sake of being upgrades, and not just customisation. The gropers for example are great, but since each one you add gets added to the scene, there's a limit to how many you can get. But if you had some ambiguous upgrades like "slimier tentacles" where each new upgrade gave 1% more point accumulation, you could keep buying that upgrade without having to worry about making anything out of it. Again, it's just something else to do, but at the current scope of this game I don't know if this specifically is needed. Just something you could consider adding, if you want to add more stuff.
I've rambled long enough now. The gist is this; More stuff to buy for a higher price to incentivise grind, alternative gameplay options to variate the gameplay loop, achievements for items you can't buy, and radiant upgrades that don't have visual changes for more stuff to buy.
That said, one of the core things about this game is customisation. You could just add more poses, more clothing options, even a colour wheel for the tentacle colour, and that would add a lot to the game. There's really no need to improve the gameplay as it is currently, because there's just not a lot to buy. It took me just 30 minutes to buy out the shop in its entirety. Which is to say, there's currently no need to change up the gameplay, but when there is, hopefully you were able to glean something from that wall of text.
I could give some ideas on some customisation options if you're interested on my opinions on them, but I feel like you have enough on your plate there as it is. Also, feel free to contact me on discord (wibiz9000) if you want my opinions directly, without needing to wade through walls of text. Regardless,
Thanks for reading all of that.
This is so fucking good! It's not often I wishlist games on steam because I like to keep my account pure there, but man, this deserves it. Some pointers though, just in case you haven't considered some things yet.
Firstly, I would like an option to change the volume within the settings, as well as a windowed mode. This can be a considered a light idle game, so those two things are pretty much needed for that to be a more enjoyable experience. I would also like if the modifications you make to a girl wouldn't reset after you go to the main menu.
As for the gameplay, it's extremely well done and nice. It's simple, well animated and flows well. However, I don't like how you're forced to use the fastest penetration mode in order for you to get more points. I would prefer if I could use the slower animation, while also getting the same amount of points. Not only because there's effort put into both speeds of animation and I want to respect that, but because I don't want her to get continuously railed. There's a lot you can modify aesthetically, so it feels off that in order for the game to be most effective you need to lock onto the fastest speed, if you know what I mean. I get why you've made it so, but still, I think it would be better if you could choose the speed more freely.
In a similar vein, I don't like how you're more or less forced to use the suction cups for her breasts to stop spouting milk like a shower head. Even at the cost of efficiency, I would really love if either milk was entirely optional like how pregnancy currently is, or if I could disable it altogether. Understand that not everyone is into it, just like pregnancy.
But man, this is some good stuff. It's such a simple yet good premise with infinite expandability, that I'm entirely confident that it will only get better as you add more stuff into it. I know that this isn't the full game judging by the steam page, but this does give me a sense of quality, thought and respect. Well done!
So this is clearly inspired by Anomalous Coffee Machine, and quite extensively at that. You type words, wait, and hope it's something the game contains. And just like ACM, most of the words aren't obvious, but unlike that game, there's really no synonyms and thus there's less leniency. However, the game is still in development, so it's fine.
That said, I do like this game. The art is really nice, and what the game does contain is really interesting. Although, the forced waiting for free-to-play players is jarring. I understand it from a monetary perspective why it would be behind a paywall, but really, this takes a lot out of the game. It discourages experimenting, and makes the player very disinterested in playing the game. There's just no reason to play, when over half of the gameplay is waiting for no good reason.
I would've much preferred if for example the sex scenes were behind a paywall, or certain customisation options. Now it's just... unnecessarily greedy. Making the game intentionally less fun to play is not a good incentive to buy the game, you should instead try to make an entertaining game and have people buy it because it's fun and they want to see more. This is just borderline predatory. I'm exaggerating of course, but I do mean that it takes a significant amount out of the game.
But like I said, the art is good. Even better than it was in ACM, especially the sex scenes that the game does have. And while I'm sure you didn't want to make a clone of Anomalous Coffee Machine, the similarities are there so it's a fair comparison. What I also like is that unlike ACM, the game has a far nicer theme devoid of death, gore or mutilation. Everything you can do that I found (so far), is just a nice upgrade to the robot like advertised, and I wholeheartedly love this.
But all in all, I just don't want to play the game. I'm fine with waiting in games when it's for a reason, but the way it's done in this game is just an obvious attempt at getting money. And while I have said all of this, I would be far more complacent towards buying the game if it meant a single-time purchase, but the patreon subscription is just not appealing at all. I paid money for ACM, and I would pay money for this game too. Not only because it means I can actually play it properly, but because I would like to support it. However, I have never, and will never, get a patreon subscription. Games, in my mind, should be able to be single-time purchases if at all possible. I understand that the recent policy changes to Itch have made it harder, but I still stand by what I believe.
You've got something good going on though, keep at it.
One thing I want to mention that I'm not sure you're implying or not, is that the girl shouldn't be looking at the camera in the first place. It's supposed to be a secret shot, and after you successfully take it, she doesn't react to it. I feel like her not looking at the camera should be a pretty clear change, from both a logical and a gameplay standpoint.
What? No. I think this a pretty wild comment. None of this was made by a human, the one on the right is just a more accurate version of what it was always meant to be. The "apron" is not an apron at all, it's another skirt falsely generated by the AI used.
The "strong silent" eyes seem just messy to me, one of the key signs of bad AI. It's hard to even tell where the eye is in the first place. On the right, it at least looks like she has one. Also the clothing has way more definition now, which by all means is an objective improvement. Just like the hair.
So, I must disagree with your opinion and pretty hard at that too. And this is not even mentioning the actual panty rework, which fixes the straight-up incorrect location of the vagina. Everything is just nicer and cleaner. Would you still have the same opinion if instead the old design was the new one? Would you still think it looks better? I for one, highly doubt it.
I haven't played night 3 yet, but it's just because I don't want to. The lack of audio clues for when Bonnie and Chica are at the door kinda ruin it, since you either need to use the camera or lights to make sure that isn't the case.
The lights can't be toggled on/off quickly, so it feels unsmooth. Also panning over to the other side is slow and inconsistent. I just don't want to play it. That said, the visuals are really good. I like the characters, even if there's no nipples. You've still made a good game, even if the gameplay mechanics are lacking.
That said, using the camera uses power, but that's where you've put a lot of effort into the different character poses and scenery. I would like an extra tab that shows these camera scenes at the end of the game, but I'm not going to play this to the end to find out, nor do I know if this game is being updated.
Hey, no worries. I was starting to think I had given you too much feedback as a solo developer, but I was glad to hear it was just something else. I'm just happy that I'm able to provide feedback for any game, and have it be noted. Playing games and taking notice of things in them is one of the things I know I can do, so I'm happy to do it when it makes a difference.
Also, feel free to hit me up on discord if you want to have my opinion on features before they get published, so you don't need to shift through such walls of text. Either way, thanks for reading all of that!
I mean, you're probably right. Usually when there's similarities with StS, it's almost an exact copy, but this game has a lot of unexplained elements in it that I did not grasp on my first attempt, also I did not want to lose, so I left a negative comment in disappointment. Looking back, I probably should have just played more. However, some kind of guidance wouldn't have killed.