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Wibiz

75
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7
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A member registered Feb 19, 2023

Recent community posts

That's quite literally the only position in the game. You unlock it by installing and opening the game for the first time. 

(1 edit)

So this is just a reskin of the anomaly evolution game, and I don't mind that, because this is actually pleasant to look at, and it caters towards a wider audience. However, I have a massive issue with this game, like I did with the other one.

My issue is the fact that you simply cannot idle in this game. The gameplay is slow, which encourages waiting, but you simply cannot do that with the active gameplay of those bacteria that halt your progress unless killed. I can't just step away and expect to get more profit, and that really, really sucks. It simply makes the game unfun, although ironically I believe this attempt was to make the game more engaging.

I wouldn't mind that if I could choose. But, I can't. I cannot play the game like I want to play it, I can't play it how I could play a hundred similar games to this. There's just nothing to be gained from this forced angle in gameplay. It's just intentional stagnation, and I do not get it.

So, good game. Just you know, mechanically unplayable. Just in my opinion though. 

Played this for 5 hours, and I've been enjoying it quite a lot. But holy hell, this shit is hard. 5 pegs and above becomes impossible for my pea brain. I like challenging puzzles, but this is difficult. Especially that ranking system, whatever the hell that is, it makes everything so stressful. I would like to play it more, but I feel like I can't progress at all since I simply cannot for the life of me fathom those harder challenges. Even 4 pegs is bit of a stretch at times. Still, the game is very well done regardless, so you've done well. The massive difficulty spike is my only complaint.

If you go to the left side of the river that's on the left side of the castle, and keep hugging the wall on the left until you find the small path, the log is there. It's behind the blue-ish leaved tree. I really don't know how much more simpler I can make this out for you. 

I had the same issue. It's on the left side of the castle, on the other side of the river hidden behind a tree with teal leaves. There's a small path to it, and it's somewhat well hidden.

What the actual fuck are you doing, editing the code? That is the single biggest BS statement I've ever heard. What are you trying to do, make yourself seem impressive by making the most obvious lie? What? Like seriously, what? 

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Thanks you two. Reinstalling the game worked, Occam's Razor and all that. Thank you Deimus especially, I've racked up 25 hours in this game already. Amazing work, I'm glad to be able to play it again. 

The engine upgrade seems to stop me from launching the game. I'm getting a consistent error log, can you look at it and see if it's something you can fix? Here it is:


I'm sorry, but an uncaught exception occurred.

While loading the script.

Exception: G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage_ren.py and G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage.rpy conflict, and can't exist in the same game.

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):

  File "renpy/bootstrap.py", line 376, in bootstrap

    renpy.main.main()

    ~~~~~~~~~~~~~~~^^

  File "renpy/main.py", line 435, in main

    renpy.game.script.load_script()  # sets renpy.game.script.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^                           

  File "renpy/script.py", line 421, in load_script

    self.load_appropriate_file(".rpyc", ["_ren.py", ".rpy"], dir, fn, initcode)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/script.py", line 962, in load_appropriate_file

    raise Exception(

        "{} conflict, and can't exist in the same game.".format(" and ".join(i[1] for i in rpyfns))

    )

Exception: G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage_ren.py and G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage.rpy conflict, and can't exist in the same game.

Windows-11-10.0.26100-SP0 AMD64

Ren'Py 8.4.1.25072401

Mon Oct 20 05:00:52 2025

I wish the footsteps on the door were directional, but other than that, good game man. 

Good shit. Fast, simple, and of good quality. Took me less than 15 minutes, but the game has a very nice difficulty curve and such a nice theme. Very well done. 

I mean fair, but do people jack off when they're not home? That's the bit I don't understand, consuming nsfw content somewhere else than home. 

Sure, I've played quite a few idle games in the past. I can give some ideas, but this is just from the top of my head. Thanks for replying by the way, I'm always glad to give feedback for a game that deserves it. Anyway, here's what I can think of now;

Most idle games become more engaging as you can see your progress manifest physically, showing how far you've come. Cookie clicker does this with its milk system, and others might make some slight aesthetic changes. In this game, I think slight visual changes would be the way to go, and what I mean by slight visual changes could be something like the background changing in colour, the tentacles unlocking more textures as they get used (suction cups, warts, etc.), or very expensive items in the game that take a lot of time to get. The most expensive thing is for 5000 points, but you have a counter for like a hundred thousand. Might as well use it. 

One other thing is achievements, stuff like clicking the breasts 500 times, making the girl cum 10 times. You know, basic stuff like that. It might not be a direct upgrade for gameplay, but it is something for the player to do. Of course, it's always better when achievements are rewarded, like how the breast achievement could unlock new piercings, or something else minor. It's always great when there's something else you can do aside from the idle content, something else to focus on, and achievements is a great way to do it, and it doesn't affect gameplay that much.

One other thing is that many idle games have an "active" option in progression. With cookie clicker it's the golden cookie and pairing that with the grimoire for crazy combos. You have something similar here with the egg system, and I could see that getting explored further. If you add more items with more cost, then there's greater incentive to try to get more points some other way than just waiting. But yes, the prices would need to be really high.

Also depending on the size of this game, I wouldn't mind more repeatable upgrades. Everything you can buy in this game has an unlockable customisation that comes with it, but there can be upgrades just for the sake of being upgrades, and not just customisation. The gropers for example are great, but since each one you add gets added to the scene, there's a limit to how many you can get. But if you had some ambiguous upgrades like "slimier tentacles" where each new upgrade gave 1% more point accumulation, you could keep buying that upgrade without having to worry about making anything out of it. Again, it's just something else to do, but at the current scope of this game I don't know if this specifically is needed. Just something you could consider adding, if you want to add more stuff.

I've rambled long enough now. The gist is this; More stuff to buy for a higher price to incentivise grind, alternative gameplay options to variate the gameplay loop, achievements for items you can't buy, and radiant upgrades that don't have visual changes for more stuff to buy.

That said, one of the core things about this game is customisation. You could just add more poses, more clothing options, even a colour wheel for the tentacle colour, and that would add a lot to the game. There's really no need to improve the gameplay as it is currently, because there's just not a lot to buy. It took me just 30 minutes to buy out the shop in its entirety. Which is to say, there's currently no need to change up the gameplay, but when there is, hopefully you were able to glean something from that wall of text.

I could give some ideas on some customisation options if you're interested on my opinions on them, but I feel like you have enough on your plate there as it is. Also, feel free to contact me on discord (wibiz9000) if you want my opinions directly, without needing to wade through walls of text. Regardless, 

Thanks for reading all of that.

I mean, pretty common sense. Don't click on random links on the internet. 

What's with these canyons of space between paragraphs my dude?

This is so fucking good! It's not often I wishlist games on steam because I like to keep my account pure there, but man, this deserves it. Some pointers though, just in case you haven't considered some things yet.

Firstly, I would like an option to change the volume within the settings, as well as a windowed mode. This can be a considered a light idle game, so those two things are pretty much needed for that to be a more enjoyable experience. I would also like if the modifications you make to a girl wouldn't reset after you go to the main menu.

As for the gameplay, it's extremely well done and nice. It's simple, well animated and flows well. However, I don't like how you're forced to use the fastest penetration mode in order for you to get more points. I would prefer if I could use the slower animation, while also getting the same amount of points. Not only because there's effort put into both speeds of animation and I want to respect that, but because I don't want her to get continuously railed. There's a lot you can modify aesthetically, so it feels off that in order for the game to be most effective you need to lock onto the fastest speed, if you know what I mean. I get why you've made it so, but still, I think it would be better if you could choose the speed more freely.

In a similar vein, I don't like how you're more or less forced to use the suction cups for her breasts to stop spouting milk like a shower head. Even at the cost of efficiency, I would really love if either milk was entirely optional like how pregnancy currently is, or if I could disable it altogether. Understand that not everyone is into it, just like pregnancy.

But man, this is some good stuff. It's such a simple yet good premise with infinite expandability, that I'm entirely confident that it will only get better as you add more stuff into it. I know that this isn't the full game judging by the steam page, but this does give me a sense of quality, thought and respect. Well done!

Okay, explain this to me. Why the actual fuck do people play NSFW games on phones, like what?! It's not something I can ever understand. Is it just accessibility reasons? I swear, every SINGLE game on this site has someone asking for an android version, and I never get it. Why do you want it? 

100% agree. This game is visually different, has slightly different theming and mechanics, but it's entirely inspired by ACM. To claim that this is an original idea would do a disservice to where it actually comes from. 

So this is clearly inspired by Anomalous Coffee Machine, and quite extensively at that. You type words, wait, and hope it's something the game contains. And just like ACM, most of the words aren't obvious, but unlike that game, there's really no synonyms and thus there's less leniency. However, the game is still in development, so it's fine.

That said, I do like this game. The art is really nice, and what the game does contain is really interesting. Although, the forced waiting for free-to-play players is jarring. I understand it from a monetary perspective why it would be behind a paywall, but really, this takes a lot out of the game. It discourages experimenting, and makes the player very disinterested in playing the game. There's just no reason to play, when over half of the gameplay is waiting for no good reason.

I would've much preferred if for example the sex scenes were behind a paywall, or certain customisation options. Now it's just... unnecessarily greedy. Making the game intentionally less fun to play is not a good incentive to buy the game, you should instead try to make an entertaining game and have people buy it because it's fun and they want to see more. This is just borderline predatory. I'm exaggerating of course, but I do mean that it takes a significant amount out of the game.

But like I said, the art is good. Even better than it was in ACM, especially the sex scenes that the game does have. And while I'm sure you didn't want to make a clone of Anomalous Coffee Machine, the similarities are there so it's a fair comparison. What I also like is that unlike ACM, the game has a far nicer theme devoid of death, gore or mutilation. Everything you can do that I found (so far), is just a nice upgrade to the robot like advertised, and I wholeheartedly love this.

But all in all, I just don't want to play the game. I'm fine with waiting in games when it's for a reason, but the way it's done in this game is just an obvious attempt at getting money. And while I have said all of this, I would be far more complacent towards buying the game if it meant a single-time purchase, but the patreon subscription is just not appealing at all. I paid money for ACM, and I would pay money for this game too. Not only because it means I can actually play it properly, but because I would like to support it. However, I have never, and will never, get a patreon subscription. Games, in my mind, should be able to be single-time purchases if at all possible. I understand that the recent policy changes to Itch have made it harder, but I still stand by what I believe.

You've got something good going on though, keep at it. 

One thing I want to mention that I'm not sure you're implying or not, is that the girl shouldn't be looking at the camera in the first place. It's supposed to be a secret shot, and after you successfully take it, she doesn't react to it. I feel like her not looking at the camera should be a pretty clear change, from both a logical and a gameplay standpoint. 

What? No. I think this a pretty wild comment. None of this was made by a human, the one on the right is just a more accurate version of what it was always meant to be. The "apron" is not an apron at all, it's another skirt falsely generated by the AI used.

The "strong silent" eyes seem just messy to me, one of the key signs of bad AI. It's hard to even tell where the eye is in the first place. On the right, it at least looks like she has one. Also the clothing has way more definition now, which by all means is an objective improvement. Just like the hair.

So, I must disagree with your opinion and pretty hard at that too. And this is not even mentioning the actual panty rework, which fixes the straight-up incorrect location of the vagina. Everything is just nicer and cleaner. Would you still have the same opinion if instead the old design was the new one? Would you still think it looks better? I for one, highly doubt it. 

I haven't played night 3 yet, but it's just because I don't want to. The lack of audio clues for when Bonnie and Chica are at the door kinda ruin it, since you either need to use the camera or lights to make sure that isn't the case.

The lights can't be toggled on/off quickly, so it feels unsmooth. Also panning over to the other side is slow and inconsistent. I just don't want to play it. That said, the visuals are really good. I like the characters, even if there's no nipples. You've still made a good game, even if the gameplay mechanics are lacking.

That said, using the camera uses power, but that's where you've put a lot of effort into the different character poses and scenery. I would like an extra tab that shows these camera scenes at the end of the game, but I'm not going to play this to the end to find out, nor do I know if this game is being updated. 

Hmm I already did that. I did it the second time after you commented too. I was referring to the third star, that's just not golden. That's what I was confused about. Instead of it being gold, it has the custom texture supposedly to congratulate the 4/20 completion. 

Well turned out I couldn't just see what was going on, but when I clicked on a random place on the screen I returned to the main deck and everything was working properly again. Something of a false alarm.

Oh yeah, look at that. I did 4/20 but the third star hadn't turned golden yet, so I thought I was still missing 6/9/6/9, but when I look at the completion rate it does indeed say 100%

Some new update made my saves just load to a black screen, so I would need to make a new game to just play it and holy hell, I do not want to go through that grind again. 

6/9/6/9 does not work for me. Just triggers the golden freddy crash 100% of the time. Sooooo.... what's up with that?

Oooh nice! It's so refreshing to see a simple NSFW game with really good gameplay, and even better art. Seriously, I don't have any clue how much effort was put into this, but it must be more than I can ever imagine. Extremely, extremely phenomenal work. Can't sing your praises enough. 

Hey, no worries. I was starting to think I had given you too much feedback as a solo developer, but I was glad to hear it was just something else. I'm just happy that I'm able to provide feedback for any game, and have it be noted. Playing games and taking notice of things in them is one of the things I know I can do, so I'm happy to do it when it makes a difference.

Also, feel free to hit me up on discord if you want to have my opinion on features before they get published, so you don't need to shift through such walls of text. Either way, thanks for reading all of that!  

I mean, you're probably right. Usually when there's similarities with StS, it's almost an exact copy, but this game has a lot of unexplained elements in it that I did not grasp on my first attempt, also I did not want to lose, so I left a negative comment in disappointment. Looking back, I probably should have just played more. However, some kind of guidance wouldn't have killed. 

Hey man! Awesome update! This comment is not only going to be about the issues I found, but also about some of the things I need to appreciate about this new update 0.3.

So first of all, the new house is really amazing. Everything makes more sense now, from the latina nurse having her own hospital room, to the lowered ceiling of the basement. It feels a lot better now, and the new staircase is a clever way to hide walking animations between floors.

The new customer interactions are really nice as well, however I feel like there should be upgrades to increase the speed of those appearing as well, as well as the income of how much they make you. Currently, it's just a nice little detail and don't really make profit. I'm getting trillions in tips, when I have octillions in my bank.

Secondly, the UI changes are really appreciated. The settings menu has been moved away, and the new house's front door is on the right so that the HUD doesn't overlap with it. Really clever. You've also changed the upgrade names which is a lot better. However, I feel like the upgrade system needs a little bit more clarity;

When you have multiple upgrades available, it's a little difficult to separate them. The only thing really separating them is the red text, so I would recommend adding thin outlines to the upgrade boxes themselves to make it more clear. The same for the upgrade names as well, because the name of the upgrade and green text share the same background, so it can feel like part of the same text, just discolored. Try to play around with this.

I also do like the new option to buy more employees at once, but it's not immediately clear what the choices mean. 50% could either mean 50% more employees to what you have, or using 50% of your total wealth to buy as many as you can. It becomes clear that it's the latter, however there is no clarification on how many you're actually buying, just how much you're spending. This feels like an oversight, especially when there's no option to sell employees to a lower round number.

As for the rest of the UI, I'm overall enjoying the changes. Zooming is now a lot easier, and the settings include a windowed mode, but there is a small issue with that. The UI elements adapt to the window size, so on larger scales like fullscreen, for example, the shop window either partially or completely obstructs both the currency/s counter, as well as the bank total. Furthermore, it wouldn't be a bad idea to clarify what this currency is, so I can stop calling it "currency".

Next up, I really like the changes to Amy. She's been called out in the game by name, and it now makes sense what it is. Also per my request I can no longer accidentally stop the minigame, and there's upgrades to make it more worthwhile. But maybe you were expecting this, there's issue here too:

Firstly, you can keep masturbating her even after the timer is over, with the orgasm meter filling up. I assume this to be a bug, because I sure don't profit from it. Also, I do know that I wanted her to appear more through upgrades, but this feels a little too frequent. I think better upgrades would've been ones that extend the timer of the minigame itself or one that clicks it for you, for instance. I'm not complaining though, it just feels a little unbalanced.

Secondly, her minigame can be started as she's walking away, just as long as her question mark is up and you're able to click on her. To add to this, the question mark lingers for a while after she's left, presumably because she's killed off further off-screen. But no, it doesn't seem intentional. Either make the minigame unobtainable right as she starts walking away, or make the question mark hover over her as she  leaves as a way to say "Wait, come back!". This was an exploit in the previous version too, but I used it to my advantage.

Thirdly, her dialog box pops up when you click on her again after restarting the game, making the text in it incorrect. Also the layer her minigame's on shouldn't take precedent over the settings menu, because it means you can't quit the game through it while it's up. Also the contrast on the timer could be better as the countdown is light pink with no borders, and the background is a light beige. Small things.

Now for some more general stuff, maybe even nitpicks. So firstly, I'm unsure of the 2x global multiplier upgrades as they feel a little too powerful, especially since you get so many of them. I got them while I had already got everything so I don't know how it affects gameplay, but I must imagine it speeds it up quite a lot. That's why I would've gone for a 50% increase, instead. 

Secondly, I'm really liking the house as I said, but there's some minor nitpicks I have with it. The shower still doesn't have a purpose, for instance. I assume you had planned to have a showering employee there at some point, or still do, but now it's just decor. Which is fine, decor is fine, but a shower like that sets expectations especially earlier on in the game. As for the basement, I love how low it is now, you can even fit a second floor under it. It looks so much better, in all the right ways. The only issue I have with it is the chandeliers which are not centered. It does add character, but it can feel a little off to some. The chandeliers are not centered on the top floor either, but you can't notice them as easily. 

More on the customers, I like that they walk in and masturbate, despite how little it nets me. It feels like a natural progression, but I think you could tweak some of the animation durations to better match how long it would take to reach climax. I don't think a few strokes is all it needs, and the cowgirl especially does it really fast considering how slow she's going. Also there seems to be a hard limitation of one customer in the house at a time, which could be the reason behind the short sessions. If you could have more people at the same time, you could have them stay in for longer, though there's probably a good reason this isn't already the case.

Aaaand lastly, the gear icon, as well as the X in the settings menu are off-center, just by a pixel or so.

Alright, I think that was it. Amazing update. You added a lot, tweaked a lot of things, and certainly improved the game by a lot. I don't have anything else to add now, just keep doing what you do best. Sorry for the longer text!

No problem man! I saw how you were interacting with the other comments here so I thought I could give some solid feedback since I really do like the game, and I felt that my comment could be seen. That's not often the case, so I really wanted to take the opportunity.

Suffice to say, reading your reply really put a smile on my face, and you're amazing for reading through it so thoroughly. I don't immediately have anything else to add, but I wish you the best of luck, and thank you so much for taking my suggestions to heart. And yes, do feel free to contact me directly if you ever feel the need. 

Seems really interesting and well made for what it is. HOWEVER:

What? What am I supposed to do? I've played StS to 100% completion, yet I have no idea what any of these mechanics are. What is good, what is bad? I'm just beyond confused. Some explanation, ANYthing would be appreciated. Now you're just thrown in the deep end and the manual is in the mariana's trench.

Keep working on this though, but man, a little information section wouldn't hurt. 

I actually really quite like this game. It's simple, but does what it says it does. However, I do have a lot of critique, so read what I have to say with that in mind, instead of thinking that I'm complaining, because I'd really like to see where this goes. I'm trying to list these in the order of importance.

So firstly, some UI changes. The settings button is way too big, and way too close to the shop for what it does. I found myself accidentally clicking it, so I would really recommend moving it to the corner, and making it an universal "gear symbol" instead to also make it smaller.

The settings themselves also lack a lot of things that a game like this needs. First of all, a windowed mode. This is the sort of game you want to move to the background, or another monitor, but currently that is impossible. Secondly, there's no clear way to exit the settings menu, so consider adding an X to the corner. Also, the "reset save" button is way too big too. Make it smaller and hide it to make it harder to accidentally press. Lastly, one optional thing is to have the currency be in scientific notation as a toggle, but currently it's not needed since you only go up to octillion or so.

As for some QOL changes, the zooming thing is a little weird, as someone else pointed out as well. I'd much rather have a dynamic experience with the scroll wheel, or if you stick with this way of zooming, make it easier to zoom out. The current method of pressing the arrow button on the corner is way too inconvenient. I would bind this to a button like the right mouse button, since it's currently unused. The same button could be used for selling employees too, for example. Just try to have the player have more control over the game.

Speaking of control, I'd like to see more cosmetic changes. I'm only asking for something like the option to change the wallpaper, some rugs, and overall making the "brothel" seem like yours. The location for this cosmetic shop could be where the current settings location is, for instance. Something else you could find in this shop could be a sign on the house you can rename, time of day changes, or any other miscellanious thing like a font colour change. Basically a platform for personalising your game, one that you can easily expand in the future.

As for the upgrade system, it's intuitive and easy to understand, but it's a little repetitive since all new employees follow the same algorithm and overall pattern. What I suggest, and this is right out of cookie clicker, is custom names for these upgrades, with descriptions to match. That way you're also looking forward to the upgrades, and not just the "employees". Additionally, try to incentivise buying more employees of the same type by locking the upgrades behind them. There's no real incentive to get 20+ of the employees, since you get all the upgrades as soon as you unlock it. As for what I mean by the custom names, here's a few examples:

Mirror model's 2x upgrade could be called "shinier mirror", where the 10x upgrade could be "perfect reflection"

Dildo lover's 2x upgrade could be "dildo upgrade" (to reflect the change) and the 10x upgrade "more durable lube", rspectively.

I understand why this is not something you've done, but I would really like attention paid here, as well. It really does add a lot, and a certain level of personality. I also would like to see some more general upgrades, some that don't just affect the employees. Maybe something like a +5% increase on all profits, Amy appearing more and giving more, or something dynamic like getting +1% more profit on employee X for every 10 instances of employee Y. Which again, incentivises getting more employees and not just sticking to the 20 or so. Really do think about this, since this again would add a lot, and you have unlimited possibilities.

Now some smaller stuff, bugs maybe. Firstly, some of the white employees' faces are brown. I understand it could be a shading issue, or something else. Either way, it doesn't look as good as it could. This mostly affects the twerqueen and the mirror model (and strap-on by extension), but it is noticeable. Secondly, I would really like it if you couldn't prematurely stop the Amy minigame by misclicking on the collect button before the timer runs out. In fact, it shouldn't even pop up before that. Unless of course this is intentional to make it harder. Also, I would like some clarification in-game on what that minigame does. I have questions like "does clicking certain body parts matter for profit" and "Who even is this". It's only by Necrilem's comment that am I able to call her that. And just one more thing; The roof of the brothel is too wide, it should stop at the tip of the triangle. Instead, it protrudes unnecessarily. Simple fix.

But other than that, you've got a really solid game going on. There's probably something else I could've mentioned too since I do have experience with idle games, but I couldn't fit it all here. Contact me on Discord (wibiz9000) if you want more help, but I think that you'll have your hands full with these considerations. That said, most of these are suggestions, but there are some things in there that the game could really do with. However, that's for you to decide. And just like I said, try to take what I said as critique, because I still do want to see this game advance. 

Right okay, don't get me wrong, I like this game and what you're doing. But holy man, do I have some complaints. Read through my rant, and try to pick apart some critique.

So there's the obvious. Content is limited. Especially when you're only focused on one storyline, there's nothing to do except work as you wait a week, and money in this game is not useful. This is not an issue per se, because this is fixed with future updates as content gets added, inevitably so. But for now, it is a real complaint I have.

Second thing which is a little more obvious from the get-go: The game is not well-made. None of the clothing in this game is dynamic. A slight bow down, a raised hand, any disturbance from the default position whatsoever causes clipping. A character with long hair who looks up has their hair clip through their neck, and a character with a skirt has that skirt go through the chair once they sit. I believe this is the reason behind the "aunt's" short hair, but that's not a complaint.

One other thing attributing to this clear lack of quality is some of the hitboxes. You can interact with paintings from the other side of the wall, and characters will be standing in tables from time to time. Also you can talk about a frisky night with someone in some inappropriate places, like the dinner table. Slight oversight. Also, the character's penis is way too big, and way too to cylindrical, but I mean, who cares.

And this is more of a personal issue with the game, but I have some issues with the UI. The hotkeys for these things is one thing, O for phone and K for tasks is a choice, but what I'm more annoyed by is the task instructions. It's always "Let's wait until friday". "Let's go wait in your room." Like some guy recording a let's play, or someone trying to teach a child what to do. It's just jarring, and there's nothing wrong with a simple imperative like "go to your room", so why take this tone?

And I mean, it's just feels lacking. However, I still do like the game? Why? Well, it's not a visual novel, for starters. Most that would want to make this kind of interactive story would just go the visual novel route at the heavy, heavy cost of gameplay, but in this game you can actually move and look around. Small thing, maybe, but it's an unfortunate rarity. And that's because it's not easy, so you do have my respect for that.

One reason I also like this is the plot and the characters in it, quite simply. They are all unique, feel realistic, and nothing is exaggerated or over sexualised. That too, a nice a refreshment. That said, the story you're trying to convey is good, and so is the way you're trying to do it. But man, would I pay money for this? No, no I wouldn't. There's just so much polish this game needs, but that aside it is a good game. Just not, you know, great. 

I had no idea what to expect going into this, but this game blew me away in the best ways possible. Seriously, incredibly, incredibly well done. The visuals, sound design, gameplay, everything in this game is so well made that it's genuinely refreshing.

The progression system is smooth, understandable and well-throttled. The player gets to make choices on what upgrades to do, what things to buy. It's so cool. However, I feel like there could be some clarification on certain things. Most notably:

What's the difference of a relationship status being too low, and her being "suspicious"? It's worded like they're two separate things, especially with the colouring choices on the text, but it seems like they're one and the same. If not, there should be clarification on what to do during the night to "be more careful". I assume it's putting her clothes back on, but this was never explicitly explained.

Secondly, how do you control the shutter noise of the camera panning during the night scene? It seems to either be a bug, or unclear on what setting controls it. Setting the UI and Effects sliders to low did not work, but I was able to go around it by making the game 10% in my Windows volume mixer, but that should not be the way it is.

Thirdly, it's not explained how you can get her clothes off during the doggy position, and that seems to be limited overall. One of the screenshots for this game has her nude in that position, but from my testing it doesn't seem to be possible. You can get her into that position if the scene starts with her on her stomach, but you cannot fully undress her. Another bug, intentional, or not well explained? 

But I mean, overall, this is really phenomenal. The sound design adds a very nice level of tension, like some weird twist on FNAF, and the gameplay loop is simple yet varied enough that it never feels like a chore, and the well crafted upgrade system makes each night worth it.

I also really love the way the story works. Most of the stuff in the game is explained away in a hacky way, but from the gameplay perspective it makes perfect sense. From the repeating days, to the character development. I mean, of course there's just some things that really don't make sense in a realistic sense. Like, who could sleep through all of that right? But when you're playing the game, you don't think about it at all. It's only with post nut clarity that I'm even able to think of it.

Also the art, oh boy. So simple, yet so effective. The animations are well done, as well. Some serious work went into this, and I for one do appreciate it. If I had a stable income, this would be one of the few games I would gladly support monetarily too.

Just in essence, keep doing what you're doing. There's nothing fundamentally wrong with the game, and in fact it exceeds in many areas it doesn't need to. I'm sure there's a lot more I could talk about, but for the purposes of this small review and font size, I'm going to leave it at that. If you have further questions for me, then contact me on Discord (wibiz9000). But I mean, I think you got the gist. I love this game, and I love you for making it.

Okay so, I really like this game and its premise, but do I have my complaints.

The gameplay loop is nice and easy to understand, however it does get repetitive and lacks the upgrades to make it easier. Upgrades like reducing cones of those permanent lookouts, increasing the number of suitable targets, increasing walking speed. You know, basic quality of life stuff and also things to reward the player for doing well.

Also I feel like there should be some quality control on the art. I fully understand the need for AI and why it's used, and it's something I do support, but there's just some art here that's borderline disgusting. Most of it isn't, but the few that are are really noticeable and off-putting. So, keep doing what you do here, just make sure that there's a certain level of quality that needs to be passed.

I also really love the collection system of the pictures, selling them still saves them in the album. Awesome. However, I feel like there's maybe a little too many pictures for the "Hypnosis" lens, specifically. Just getting one picture is a whole rigamarole of QTE, dialogue and waiting, and there's multiple different pictures you can get for each "finish", and each three body types. So to get the one you need, you need to first wait to get lucky that the girl has the right body type, go through the dialogue, QTEs and minigames, then get lucky that the picture you get is the right one. So, maybe just limit the pictures to one per "finish" and body type. That's feasible, this current system isn't and is entirely RNG-based, and wastes time from the collector's perspective. One way to go around this is to have an upgrade that prevents already-discovered pictures from being snapped, unless the album is already full, or an upgrade that automatically strips the girl of their bra once in hypnosis to save time. Again, not an issue for any other lens other than the hypnosis lens due to time spent for each one.

The rest of the game is really good though, I do love what you've cooked up. I just would like to have these things changed before you do anything major. Try to prioritise consistent quality, player experience, and player incentives. I don't mind stuff like the game being locked to 30fps, janky animations, or no voice acting. That's just not what the game is about. What it is about however, is something unique, and I would like to see it polished more.

No I was just stupid. I had to use the elevator to get back to the first floor. 

I'm pretty sure that I'm currently soft locked inside the building where you save sakura. No way to get out, is this a bug? I've done everything I can in terms of the story.

I was able to get them back, but not with this method. The renpy install folder is actually empty, but because itch didn't delete the previous versions of the game, I was able to copy the saves from those to this new version. I say this for future reference for anyone encountering this.
That said, load up a save that's inside the apartment since I don't know what kind of changes the storyline missions had. So far, everything's working fine.

Lost 22 hours of progress because my PC crashed. Cloud saving when? Like I got 700 words written, 500 transforms. Fuck me, man.