You seem to be a knowledgeable person for this game, so I'll ask a follow-up if you don't mind. I found the pill, and I just got left wondering if it's possible to have both genitalia at once, since the pill I found replaces the vagina with a penis. It's what I wanted, yes, but given that this is a fantasy game, I wanted to know if it's possible to have both.
I doesn't make sense from a biological perspective, but the same can already be said about other things in the game. I am entirely content with the way things are now, but it could be better, you know? Thanks for reading all of this, and have a good day.
Wibiz
Recent community posts
This game is absolutely riddled with bugs, it's actually kinda incredible. Constant translation errors where the dev forgot to translate text that is constantly on-screen to English, the mobile UI popping up on desktop after finishing a workday, being able to walk through objects with the wrong Z layers, no direction at all on what to do, stamina not actually mattering at all. Like, what even is this? You expect people to pay money for this?
Don't get me wrong, the art is amazing, so is the premise, it's just that the gameplay is made unnecessarily obfuscated by these QOL and UX issues that it's not easy to play. This needs so much improvement and polish before any more content is added. I got all of those aforementioned issues within an hour of playing the game, and I had to stop at that because I got softlocked. Just.. try to improve the user experience at least a little bit.
Bit of an awkward question, but I regret giving my character just the vagina 12 hours into the game because so much of the content benefits you to have a penis, and filling up a strapon with cum every time is just not worth it at all. So, I was just wondering if there's a way to get a penis later in the game, given that a character can have both genitalia in the game already. If not, please consider adding it as an option to be given by Dr. Quinn in exchange for some credits.
So I'm not sure what to do. The guy in the starting location says that the quests are displayed in the menu, but I don't see them there. I also looked at the controls, and I couldn't find a button corresponding to the quest system there either. Sooo... how do I figure out what it is that I need to do to progress? Additionally, where can I buy some pokeballs?
I'm actually really enjoying this game. I typically avoid games like this as they tend to be similar and generic, but this game has genuine effort and passion put into it, and it shows. The game fits well within the established universe, and you have some talented writing skills to make it immersive within the confines of the parody.
The gameplay is varied, and I had a lot of fun progressing and deciding what weapons to give to the characters, what skills they should advance, and how to tackle certain dungeons. This is not anything you could find in any of the other VN games, parodied from other games or not. You have my utmost respect for that. You are absolutely killing it.
There's also so many tiny little details I hugely appreciate. You have transition animations, automatic day/night transitioning, pressure to advance with the jail timer, fair death penalty from dungeons, tasteful use of pixel graphics, etc. Just amazing. This is well done, and really, really fun to play. This is the sort of game I could see myself paying for, if I had any money to spare. Thank you for making this.
So this is just a reskin of the anomaly evolution game, and I don't mind that, because this is actually pleasant to look at, and it caters towards a wider audience. However, I have a massive issue with this game, like I did with the other one.
My issue is the fact that you simply cannot idle in this game. The gameplay is slow, which encourages waiting, but you simply cannot do that with the active gameplay of those bacteria that halt your progress unless killed. I can't just step away and expect to get more profit, and that really, really sucks. It simply makes the game unfun, although ironically I believe this attempt was to make the game more engaging.
I wouldn't mind that if I could choose. But, I can't. I cannot play the game like I want to play it, I can't play it how I could play a hundred similar games to this. There's just nothing to be gained from this forced angle in gameplay. It's just intentional stagnation, and I do not get it.
So, good game. Just you know, mechanically unplayable. Just in my opinion though.
Played this for 5 hours, and I've been enjoying it quite a lot. But holy hell, this shit is hard. 5 pegs and above becomes impossible for my pea brain. I like challenging puzzles, but this is difficult. Especially that ranking system, whatever the hell that is, it makes everything so stressful. I would like to play it more, but I feel like I can't progress at all since I simply cannot for the life of me fathom those harder challenges. Even 4 pegs is bit of a stretch at times. Still, the game is very well done regardless, so you've done well. The massive difficulty spike is my only complaint.
The engine upgrade seems to stop me from launching the game. I'm getting a consistent error log, can you look at it and see if it's something you can fix? Here it is:
I'm sorry, but an uncaught exception occurred.
While loading the script.
Exception: G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage_ren.py and G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage.rpy conflict, and can't exist in the same game.
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "renpy/bootstrap.py", line 376, in bootstrap
renpy.main.main()
~~~~~~~~~~~~~~~^^
File "renpy/main.py", line 435, in main
renpy.game.script.load_script() # sets renpy.game.script.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "renpy/script.py", line 421, in load_script
self.load_appropriate_file(".rpyc", ["_ren.py", ".rpy"], dir, fn, initcode)
~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/script.py", line 962, in load_appropriate_file
raise Exception(
"{} conflict, and can't exist in the same game.".format(" and ".join(i[1] for i in rpyfns))
)
Exception: G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage_ren.py and G:\MiscGames\Itch\town-of-magic\Town_of_Magic-pc/renpy/common/00layeredimage.rpy conflict, and can't exist in the same game.
Windows-11-10.0.26100-SP0 AMD64
Ren'Py 8.4.1.25072401
Mon Oct 20 05:00:52 2025
Sure, I've played quite a few idle games in the past. I can give some ideas, but this is just from the top of my head. Thanks for replying by the way, I'm always glad to give feedback for a game that deserves it. Anyway, here's what I can think of now;
Most idle games become more engaging as you can see your progress manifest physically, showing how far you've come. Cookie clicker does this with its milk system, and others might make some slight aesthetic changes. In this game, I think slight visual changes would be the way to go, and what I mean by slight visual changes could be something like the background changing in colour, the tentacles unlocking more textures as they get used (suction cups, warts, etc.), or very expensive items in the game that take a lot of time to get. The most expensive thing is for 5000 points, but you have a counter for like a hundred thousand. Might as well use it.
One other thing is achievements, stuff like clicking the breasts 500 times, making the girl cum 10 times. You know, basic stuff like that. It might not be a direct upgrade for gameplay, but it is something for the player to do. Of course, it's always better when achievements are rewarded, like how the breast achievement could unlock new piercings, or something else minor. It's always great when there's something else you can do aside from the idle content, something else to focus on, and achievements is a great way to do it, and it doesn't affect gameplay that much.
One other thing is that many idle games have an "active" option in progression. With cookie clicker it's the golden cookie and pairing that with the grimoire for crazy combos. You have something similar here with the egg system, and I could see that getting explored further. If you add more items with more cost, then there's greater incentive to try to get more points some other way than just waiting. But yes, the prices would need to be really high.
Also depending on the size of this game, I wouldn't mind more repeatable upgrades. Everything you can buy in this game has an unlockable customisation that comes with it, but there can be upgrades just for the sake of being upgrades, and not just customisation. The gropers for example are great, but since each one you add gets added to the scene, there's a limit to how many you can get. But if you had some ambiguous upgrades like "slimier tentacles" where each new upgrade gave 1% more point accumulation, you could keep buying that upgrade without having to worry about making anything out of it. Again, it's just something else to do, but at the current scope of this game I don't know if this specifically is needed. Just something you could consider adding, if you want to add more stuff.
I've rambled long enough now. The gist is this; More stuff to buy for a higher price to incentivise grind, alternative gameplay options to variate the gameplay loop, achievements for items you can't buy, and radiant upgrades that don't have visual changes for more stuff to buy.
That said, one of the core things about this game is customisation. You could just add more poses, more clothing options, even a colour wheel for the tentacle colour, and that would add a lot to the game. There's really no need to improve the gameplay as it is currently, because there's just not a lot to buy. It took me just 30 minutes to buy out the shop in its entirety. Which is to say, there's currently no need to change up the gameplay, but when there is, hopefully you were able to glean something from that wall of text.
I could give some ideas on some customisation options if you're interested on my opinions on them, but I feel like you have enough on your plate there as it is. Also, feel free to contact me on discord (wibiz9000) if you want my opinions directly, without needing to wade through walls of text. Regardless,
Thanks for reading all of that.
This is so fucking good! It's not often I wishlist games on steam because I like to keep my account pure there, but man, this deserves it. Some pointers though, just in case you haven't considered some things yet.
Firstly, I would like an option to change the volume within the settings, as well as a windowed mode. This can be a considered a light idle game, so those two things are pretty much needed for that to be a more enjoyable experience. I would also like if the modifications you make to a girl wouldn't reset after you go to the main menu.
As for the gameplay, it's extremely well done and nice. It's simple, well animated and flows well. However, I don't like how you're forced to use the fastest penetration mode in order for you to get more points. I would prefer if I could use the slower animation, while also getting the same amount of points. Not only because there's effort put into both speeds of animation and I want to respect that, but because I don't want her to get continuously railed. There's a lot you can modify aesthetically, so it feels off that in order for the game to be most effective you need to lock onto the fastest speed, if you know what I mean. I get why you've made it so, but still, I think it would be better if you could choose the speed more freely.
In a similar vein, I don't like how you're more or less forced to use the suction cups for her breasts to stop spouting milk like a shower head. Even at the cost of efficiency, I would really love if either milk was entirely optional like how pregnancy currently is, or if I could disable it altogether. Understand that not everyone is into it, just like pregnancy.
But man, this is some good stuff. It's such a simple yet good premise with infinite expandability, that I'm entirely confident that it will only get better as you add more stuff into it. I know that this isn't the full game judging by the steam page, but this does give me a sense of quality, thought and respect. Well done!